[ANNOUNCE] Clutter 0.4.2 - PyClutter 0.4.2



hi everyone!

if you don't know what Clutter is, jump straight at the end of this
email.

here's a couple of releases straight from the OH Towers. the first one
is Clutter core 0.4.2, a bug-fixing release for the stable 0.4 branch of
Clutter:

 * List of changes between 0.4.1 and 0.4.2
   o Removed the gdk-pixbuf-xlib.h include from clutter-stage.c
   o Fix the RGB textures on GL/ES
   o Add more checks for detecting the PowerVR SDK
   o Remove a possible deadlock when dispatching a source under the
     Clutter main thread lock
   o Call glFinish() before reading pixels in get_actor_at_pos [Kate Alhola]
   o Add a missing read surface in the EGLX backend [Kate Alhola]
 
 * List of bug fixed:
   o Fix bug #481 - Preserve the event emission ordering
   o Fix bug #483 - Fix overall path length computation
   o Fix bug #486 - Fix actor rotation around X axis
   o Fix bug #488 - Fix border drawing [Neil Roberts]
   o Fix bug #498 - Only declare tsevent if we have tslib [Robert Bragg]
   o Fix bug #505 - Flag motion events in the EGL native backend [Shreyas Srinivasan]

the second one is the release of PyClutter 0.4.2, the Python bindings
for Clutter core, gst, gtk and cairo:

Overview of changes between 0.4.1 and 0.4.2
===========================================

* Add constructor for clutter.ActorBox, clutter.Margin and clutter.Padding
* Lazily initialise clutter when loading the module
* Fix the constructor of clutter.BehaviourDepth
* Do not export the event copy and free functions
* Pass the command line arguments to Clutter
* Add more checks to the alpha functions wrappers
* Fix bug #507 - Initialize color components [Giuliani Vito Ivan]
* Fix bug #506 - Require the correct arguments to be passed to
  the behaviour ctors to avoid a segfault [Giuliani Vito Ivan]

many thanks to: Neil Roberts, Robert Bragg, Shreyas Srinivasan, Kate
Alhola and Giuliani Vito Ivan for their patches.

What is Clutter?
================

Clutter is an open source software library for creating fast, visually
rich and animated graphical user interfaces.

Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an
API which hides the underlying GL complexity from the developer. The
Clutter API is intended to be easy to use, efficient and flexible. 

Homepage: http://www.clutter-project.org
Subversion repository at: http://svn.o-hand.com/view/clutter/
Bugzilla: http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
Join #clutter on irc.gnome.org

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com




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