gnome-games 2.11.1
- From: Callum McKenzie <callum physics otago ac nz>
- To: games-list gnome org
- Cc: gnome-announce-list gnome org
- Subject: gnome-games 2.11.1
- Date: Thu, 09 Jun 2005 11:51:59 +1200
gnome-games 2.11.1
==================
Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:
General:
- (Slightly) improved UI for starting network games.
- Lots of HIG-conformance tweaks leading to nicer dialogs.
- Use of modern APIs and stock items, once again giving a nicer feel
to the UI.
Aisleriot:
- Per-game options work again. e.g. Klondike has the option for 3-card
deals.
- Valid places to drop cards are now hilighted (only on some games).
- Dropping cards in the right place is now easier.
- Double-clicking the foundation in Klondike auto-moves cards to the
foundatione. Very useful at the end of the game.
- Fullscreen mode.
- Gay Gordons is guaranteed to be solvable.
- Long card lists are automatically expand and contract to fit the
window.
Four in a row:
- A new game starts the moment the prgram is launched.
Gometris:
- Use the new high-scores dialog.
Iagno:
- Start a new game when the program loads.
- Removed the clock, it was useless.
Mahjongg:
- Rather than assuming clicking on a second, mismatched, tile was a
mistake,
assume that the player wants to select it as the first of a different
pair.
- Fullscreen mode.
Mines:
- Using the left button on a cleared square is now like using the middle
button. This makes the game a lot easier for those with an awkward
middle
button.
- The first click is guaranteed to clear a "useful" number of squares so
you
don't have to blindly click and hope you don't hit a mine.
- An explosion graphic is drawn on a mine if you set it off.
Robots:
- Remove the specialised key sets.
Same GNOME:
- Fast animation mode for those who are impatient.
- Better grid, background and cursor colours.
Stones:
- Allow only one scrolling technique. Improve the quality of the
scrolling.
Tali:
- UI tweaks: the dice area behaves like a toolbar wth prelight
hilighting
and the like.
Tetravex:
- Tiles get hilighted on mouse-over. i.e. the behave just like any
other
GTK component.
And of course a lot of bug fixes and code cleanups.
You can find it at:
ftp://ftp.gnome.org/pub/gnome/sources/gnome-games/2.11/
- Callum
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