Re: [gmime-devel] g_mime_header_list_clear leaving a list in limbo
- From: stedfast comcast net
- To: Ludo Brands <ludo brands free fr>
- Cc: gmime-devel-list gnome org
- Subject: Re: [gmime-devel] g_mime_header_list_clear leaving a list in limbo
- Date: Mon, 3 Dec 2012 15:43:38 +0000 (UTC)
Hi Ludo,
The AM_PATH_GPGME_PTHREAD should be included in a libgpgme-dev package.
Awesome about the pascal bindings, if/when you complete them, send me a link to them and I'll link to them from GMime's README file and website (which is basically just an HTMLification of the README, hah).
Sorry for the delayed response, I keep forgetting to check my webmail.
Jeff
From: "Ludo Brands" <ludo brands free fr>
To: stedfast comcast net
Cc: gmime-devel-list gnome org
Sent: Tuesday, November 27, 2012 11:40:45 AM
Subject: Re: [gmime-devel] g_mime_header_list_clear leaving a list in limbo
Hi Jeff,
> Hi Ludo,
>
> Hah, awesome. I haven't used Pascal in ~15 years ;-)
>
Never too late to pick it up again ;)
> Thanks for the code snippet. Looks like you found the bug, too - that
> if (!last->next) check looks wrong (copy&paste bug from iter_first()
> looks like).
>
> I've modified git master to use a proper list_is_empty() check, since
> that's all that code was *trying* to do.
>
I guess adding the same change to g_mime_header_iter_is_valid would also
avoid returning garbage when the list is empty.
> If you are able to test git master, would you let me know if that
> fixes the issue? If not, I'll test this tomorrow at the office.
>
unfortunately I haven't building from GIT working, yet. Got autogen
complaining about AM_PATH_GPGME_PTHREAD not found and am too busy with
other stuff to figure out what is going wrong.
> Jeff
>
>
> P.S. are you writing the pascal bindings? If not, where are they?
> Would love to link to them from the README/website.
>
I haven't found any pascal bindings for GMime. I only converted the
parts needed for the little we need at the moment. We are still
evaluating GMime for one of our projects. When we go ahead with GMime
and finish the bindings, we will be more than happy to make them public.
Thanks, Ludo.
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