[glade--]Re: [Glade-devel] Re: glade code generation
- From: Christof Petig <christof petig-baender de>
- To: Owen Taylor <otaylor redhat com>
- Cc: Jon Cast <jcast ou edu>, Mark McLoughlin <mark skynet ie>, gnome-hackers gnome org, glade-devel ximian com, glademm-list gnome org
- Subject: [glade--]Re: [Glade-devel] Re: glade code generation
- Date: Thu, 06 Mar 2003 23:02:14 +0100
Hi,
(Sorry, if this looks like crossposting, but all CCs look sensible)
I'm speaking up on behalf of glademm, the (separate) C++ code/project
generator for glade. And I like the _choice_ to use generated code.
Owen Taylor wrote:
If you generate C code with glade:
- You get C code which isn't related to how you write code by
hand. But if you don't know better, you'll copy anyways.
(Why is this code calling gtk_widget_set_name() and ref'ing
every widget?)
- You get the typical code generation problem that once you
edit it, you risk problems if you generate code again.
- You get something you can't check into source control reliably.
- You go to experienced GTK+ programmers for help, and they
look at you blankly.
I can't speak in favor of the generated C code (I always found the above
problems very valid), but for C++ and glademm I found these problems solved.
(Except for the fourth point, you need some glademm knowledge to solve
glademm problems/bugs, gtkmm only knowledge might help you but is not
always sufficient).
The only reason I was ever tempted to use libglade _internally_ as an
optional drop in replacement (_transparently_ to any program code!) was
it's good gnome widget support. With C++ it should not make any
difference to your program code whether the actual widgets are created
by libglade(mm) or by gtkmm (generated code).
To support these claims I promise to finish the libglade option in
glademm this week: generate your program's skeleton by glademm and use
libglade or generated code by choice.
Libglade is a development methology we can support, because it
gets used extensively for real apps. There may be full scale
apps using generated glade code, but certainly not many of them.
I can name a lot of apps using glademm generated code. There _are_
reasons for generated code:
- a single binary is enough, no need to ship .glade and image files
seperately, install them to a known location and find them at runtime.
- no user can mess up your program's user interface by editing/deleting
the .glade/image files (this is clearly a pro and a con!)
Makes sense to me; we had
Don't use glade to generate code, use libglade!
for C I can't disagree, but I would love to have the option to switch
between libglade and generated code (statically linked in widgets)
without having to change a single line of the program. Since this is
feasible with C++, it should be possible for C, too. Perhaps a nice
project for a volunteer? (I don't care about C code)
A separation of GUI designer and code generator would benefit
glade-[123] IMHO. (IIRC glade-3 does take this road)
The comment about IDE integration is basically that if the source
code editing is integrated with the widget editing, then things
can work better:
- You can click on a widget, and edit its callbacks
- Source code editing is relatively constrained, because the
tool you are using to do it knows about the GUI.
I'm all in favor of IDE integration, but personally I don't need it at
all. GUI and program code (callbacks) are well separated by glademm
(IMHO of course).
Christof (glademm maintainer)
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]