[Glade-devel] using glade_xml_construct



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Another, question in regards to libglade usage.  i've been running my 
application with valigrind 1.0.0
and am finding a consistent leakage from libglade.

==7417== 576 bytes in 24 blocks are definitely lost in loss record 107 
of 156
==7417==    at 0xD11958: calloc (vg_replace_malloc.c:284)
==7417==    by 0x5F35AE: g_malloc0 (in /usr/lib/libglib-2.0.so.0.400.0)
==7417==    by 0x80226C: (within /usr/lib/libglade-2.0.so.0.0.3)
==7417==    by 0x2D336D: xmlParseDocument (in /usr/lib/libxml2.so.2.6.8)

This is even there when i do something like this at the end of my app to 
ensure the GladeXML object is freed

while( G_OBJECT( xlink->view_dom )->ref_count > 1 ){
    g_object_unref( xlink->view_dom );
  }
  g_object_unref( xlink->view_dom );

-todd

todd wrote:

Hi,
   I'd like to load multiple glade files and construct a single 
GladeXML *ptr.  Is it correct to use glade_xml_construct to do so?
For example;

GtkWidget *widget;
GladeXML *xml;

xml = glade_xml_new( "file.glade", NULL, NULL ); // contains a widget 
named foo1
glade_xml_construct( xml, "file2.glade", NULL, NULL ); // contains a 
widget named foo2

// then i can i
widget = glade_xml_get_widget( xml, "foo1" );
// do something with widget
widget = glade_xml_get_widget( xml, "foo2" );
// do something with widget

Is this correct usage of libglade?  Further is this safe usage?

-todd



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