Re: [Gimp-user] Layer groups seriously broken - huge resource hog



Layer groups internally create a virtual layer representing their entire composited contents to speed up 
overall rendering of the image (at the topmost levels); a similar thing already occurs when you have a 
project containing text layers.


Alternatively, you mentioned your process involves resizing the image canvas as a means to 'crop' a given 
portion of the image out to a JPG?  If this is your only performance bottleneck then finding a way to avoid 
that step should work around the issue entirely.  How about trying these steps instead?

1- Create a rectangle selection of the desired export size (e.g. 4800x7200) at the desired location in the 
image

2- Edit > "Copy Visible" (copies from all rendered layers)

3- Paste as New Image

4- Export



-- Stratadrake
strata_ranger hotmail com
--------------------
Numbers may not lie, but neither do they tell the whole truth.
________________________________
From: gimp-user-list <gimp-user-list-bounces gnome org> on behalf of BWK <forums gimpusers com>
Sent: Monday, June 18, 2018 8:27:47 AM
To: gimp-user-list gnome org
Cc: notifications gimpusers com
Subject: [Gimp-user] Layer groups seriously broken - huge resource hog

Whilst I have played with settings recently to use an SSD partition for swap,
this answer still doesn't address why the disk space usage is wasteful. The
extra space not being used for anything worthwhile will fill up my disk much
faster.

Layers groups are not meant to keep things tidy. They are meant to
force
the compositing order, like parentheses in a mathematical equation.
Groups have their own opacity, blending mode (and layer mask in 2.10).
Layers in a group are composed, resulting in a virtual layer, which is
composed with the layers (or virtual layers from groups) in the parent
level...

It is possible that layers groups add just enough memory to overflow
the
tile cache and force Gimp to work with a swap (this really slows tings
down). See Edit>Preferences>System resources>Tile cache size and set
it
to as much as possible (your available RAM minus what you need for
your
system and other apps).

Something that can help keep things tidy in 2.10 is t use color tags
on
the layers.

--
BWK (via www.gimpusers.com/forums<http://www.gimpusers.com/forums>)
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