Re: [Gimp-user] Simulation of real world painting with Gimp

04 февр. 2014 г. 7:25 пользователь "Thierry Chaverot" <tj chaverot gmail com>

So, my question is : why the medias are not implemented in the painting
softwares ?

Because you tried too few apps :)

There is some few basic parameters as the substrate porosity,
surface roughness, anisotropy of the porosity and/or roughness,
of the surface of work, and if this is coupled to some parameters of the
ink, like viscosity, attractive or repulsive power of the ink, you can
really more intuitively.

There is probaly a good reason for that, but what is it ?

Computation cost for real-time painting. Also, expecting it in Inkscape...
Um :)


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