Re: [Gimp-user] Simulation of real world painting with Gimp
- From: Alexandre Prokoudine <alexandre prokoudine gmail com>
- Cc: gimp-user-list gnome org
- Subject: Re: [Gimp-user] Simulation of real world painting with Gimp
- Date: Tue, 4 Feb 2014 11:46:44 +0400
04 февр. 2014 г. 7:25 пользователь "Thierry Chaverot" <tj chaverot gmail com>
написал:
So, my question is : why the medias are not implemented in the painting
softwares ?
Because you tried too few apps :)
There is some few basic parameters as the substrate porosity,
surface roughness, anisotropy of the porosity and/or roughness,
inclination
of the surface of work, and if this is coupled to some parameters of the
ink, like viscosity, attractive or repulsive power of the ink, you can
work
really more intuitively.
There is probaly a good reason for that, but what is it ?
Computation cost for real-time painting. Also, expecting it in Inkscape...
Um :)
Alexandre
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]