Hello, out of curiosity, what is the main purpose /
objective of Gimp? It's not ment as offence, but more like
academic question. You have already defined some user scenarios
(use cases) at
https://gui.gimp.org/index.php?title=User_Scenarios
but I don't see any coordinated work to accomplish one of those
use cases. Or in other words let's look at similar projects:
Krita - objective: painting program (does good job in
this)
Raw Therapee and DarkTable - objective: work with raw
photos
Blender: also many use cases (movies, architecture
visualization, game assets), but doing their projects
(Sintel, Big Buck Bunny, Elephants Dreams, ...), where they
address artists needs and improve the program that way.
Don't get me wrong, you are doing great job, but I don't see
the goal and Gimp only scratches surface of use cases
specified above. Why is that or am I missing something?
Is that caused by lack of resources (devs, money, ...)?
From user point of view when looking on roadmap and release
notes, you are implementing:
- Necessary things to move Gimp forward (GEGL, GTK3 port,
...)
- not so important (lets say geeks stuff) - ie. Improve
animation features (why Gimp needs this?) or HGT file
importer (what is the percentage of users that will use
it?)
Thanks for ansvering.
Michal