Re: [Gimp-developer] GIMP useability - choosing linear vs perceptually uniform RGB

On 04/30/2015 05:43 PM, Michael Schumacher wrote:
On 04/30/2015 11:40 PM, Elle Stone wrote:
What are specifications?

Something that describes how features are supposed to work when they are

For examples have a look at the Save & Export and Single Window Mode



Thanks! for the links.

On 04/29/2015 03:57 PM, Joao S. O. Bueno wrote:
So, I hope that with the previous e-mail you could get to a good
summary of what would be needed for GIMP not only to be vaibale, but
to surpass current photoshop U.I. when dealing with these issues . I hope so.

Now help us think on the next steps. For example get that e-mail
worked into a feasible specification: If you can, refine it, then
maybe try to get someone with UI expertise that could fine tune that
your suggestions into specifications that could be really great -  now
we don't have Peter helping the project anymore.
(could be someone from your area, to whom you could get face to face
meetings) - (I'd rather have another switch along the layer modes than
to duplicate all layer modes in the UI, for example) -

And use having more people who could help with development. :-)

FWIW, I put up a call for GIMP programmers "above the fold" on the home page of my website:

There's "title text" if you hover over the link.

At least I can see the suggested features as great. And I can't think
of a way to even begin takling them without an enormous amount of
weekly hours to dedicate to it (or Americo's issues for the matter)

I am willing to write up formal specifications but only if there is a consensus from the main devs that the proposal for changing the UI to allow easy switching between linear and perceptual RGB might actually be seriously considered.

If the main devs are opposed to the idea then I don't want to put any more effort into the topic.


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