[Gimp-developer] e_bezier



I thought of this reformulation of a quadratic Bezier curve through points
A,B,C that makes it so the curve not only equals A at t=0 and C at t=1, but
also B at t=(1/2), unlike the usual Bezier... I thought maybe that would be
useful but I'm not sure when. If anyone has any ideas about that I'd like
to hear...
http://benpaulthurstonblog.blogspot.com/2015/12/ebezier.html


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