Re: [Gimp-developer] Precision Conversion Dithering and Triangular wave gradient issues

On 09/03/2014 07:56 PM, Michael Natterer wrote:
Indeed, it seems the color-reduction GEGL op we use for dithering only
handles up to 16 bit of precision. I think you should file a bug against
the GEGL op so we can track the issue.

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