Re: [Gimp-developer] Some blend modes break in unbounded mode sRGB

On Sun, Apr 13, 2014 at 7:17 PM, Michael Natterer <mitch gimp org>

Um? I don't see much premultiplied processing around.

It's mostly "RGBA float" or "R'G'B'A float" isn't it?

gaussian-blur, whirl/pinch, scaling, warp tool, pixelize, and most
compositing modes are using "RaGaBaA float" if they used "RGBA float"
instead their innerloops would have to take alpha weighting into
account to avoid color bleeding from transparent pixels into opaque

Hum, it should be correctly investigated but I suspect some other operations are broken in this regard, 
tile-seamless, mosaic, edge-laplace, edge-sobel, perhaps others...

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