Re: [Gimp-developer] GIMP's future internal image data format
- From: Martin Renold <martinxyz gmx ch>
- To: Bogdan Szczurek <thebodzio gmail com>
- Cc: gimp-developer-list gnome org
- Subject: Re: [Gimp-developer] GIMP's future internal image data format
- Date: Tue, 7 Feb 2012 21:43:53 +0100
On Tue, Jan 31, 2012 at 06:25:14PM +0100, Bogdan Szczurek wrote:
> W dniu 12-01-31 15:48, gespertino gmail com pisze:
> >Here I have to quote my friend Troy Sobotka who's usually a jerk towards
> >GIMP :-p but makes a point:
> >http://troy-sobotka.blogspot.com/2011/01/bit-depth-and-confusion.html
>
> As much as I agree with general idea I want to point out two things
> about image comparing 8 bit dithered and 15 bit outputs (the square
> regions).
My point was to show the dithering noise that I got rid of by switching from
8bpc to 15bpc. It wasn't really meant for scientific analysis ;-)
> First: they're not of the same dynamic range. The upper one is "brighter",
> "wider"
Well, I just opened both MyPaint versions and painted roughly the same
(large) number of circles with a faint brush. The right box is a
magnification of the left box (which is a section of the full circle).
> and "not grayscale" like the bottom one. It makes its "ugliness" more
> apparent.
Both images were made with a pure black brush painting over pure white. The
color that you see comes from the dithering. I used a different random
number to dither each color channel. This actually improves the perceived
smoothness of the result.
> Second: why to use dithering anyway since internally you're using sRGB,
> monitor "should be" at least sRGB?… Do you have any other examples maybe?
Dithering was done per dab. When you stamp a dab, 8bpc over 8bpc, you get a
16bpc intermediate result. When scaling this back to 8bpc I used dithering
instead of simple rounding. If I had done rounding, I would have gotten
banding instead of noise. Same problem, different manifestation.
--
Martin Renold
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