Re: [Gimp-developer] Tiles / Shaped Angular Gradients

On Thu, Aug 9, 2012 at 12:32 PM, Christopher Howard
<christopher howard frigidcode com> wrote:
> PixelRegion data structure and "Tiles" for that structure being
> calculated before hand. Is there some one who could give me any helpful
> words of insight on this subject?

It sounds like there is a full "grayscale" pixel buffer with a
(probably normalized) distance to the border stored for each pixel.


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