[Gegl-developer] How to implement dependent inputs in GEGL.
- From: Akash Hiremath <akashh246 gmail com>
- To: gegl-developer-list gnome org
- Subject: [Gegl-developer] How to implement dependent inputs in GEGL.
- Date: Tue, 28 Apr 2015 17:59:35 +0530
Hi all,
I'm porting an operation from older Gimp version to gegl.
I have implemented the core operation and even tested it. its working fine.
But I have this situation, where one of the input depends on the other input.
so changing one of them should affect the other value. how can I achieve this in gegl ?
and those are not pair input like x-axis and y-axis, where changing one affect the other. Both inputs have different units.
~ akash-akya
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