Re: [Gegl-developer] [Gimp-developer] Don't make an architectural mistake based on a groundless premise
- From: Øyvind Kolås <pippin gimp org>
- To: Elle Stone <ellestone ninedegreesbelow com>
- Cc: gegl-developer-list <gegl-developer-list gnome org>, Simone Karin Lehmann <simone lisanet de>, "gimp-developer-list gnome org" <gimp-developer-list gnome org>
- Subject: Re: [Gegl-developer] [Gimp-developer] Don't make an architectural mistake based on a groundless premise
- Date: Tue, 7 Oct 2014 21:36:24 +0200
On Tue, Oct 7, 2014 at 9:23 PM, Elle Stone
<ellestone ninedegreesbelow com> wrote:
You could accomplish guiding users as to the right choices regarding linear
vs perceptual by creating presets and allowing users the freedom to control
their own editing decisions. You don't have to build fences around what
people can do with their own RGB color data.
One design maxim is “Make common things easy, rare things possible.”.
If there is confidence that a default behavior covers more than
99.999% of uses, and there are intended ways of working around the
limitations - I think it might be of the benefit of both the normal
user and the deviating expert that likely also does not need to do it
in more than a couple of % of cases.
/Ø
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]