[Gegl-developer] How can I make Gegl faster ?



Hi ,
Is there a standard set of practices to make Gegl faster ?
Googling I came across 

'http://www.gimpusers.com/forums/gimp-user/14320-benchmarking-gimp-gegl
I followed your suggestions and built babl-0.1.11/gegl-0.2.1/Gimp-2.8.0 using -Ofast -ffast-math -ftree-vectorize. Using these flags, I reran the test at the top of the thread. The c2g rendering on my machine is now 36 seconds as compared to 6 minutes. I am impressed. :) '

and

http://www.vips.ecs.soton.ac.uk/index.php?title=Speed_and_Memory_Use#GEGL
 Which talks about tuning environment variables .

Im running my code on a server without a GPU so I guess the OpenCL code wont help me .

Thanks
John


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