[Gegl-developer] Dissolve blending mode



Dissolve blending mode. The category should be changed, I don't know
about the compositor categories so I just left it at
"compositors:math". I tried to follow the way GIMP's dissolve works
but gegl is obviously different. There's no mask or opacity input like
in GIMP, I assume masking or gegl:opacity is already done on the
inputs. Tell me if I need to change something or add those properties.

Attachment: dissolve.c
Description: Text Data



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