I believe that the code you're pointing to is in TangoBlock, a subclass of Renderer. You can create your own Renderer subclass, give it a name, add it to the table and to the switch statement on line ~60 in that file, and you should be OK. Your renderer could load images from disk and use them to draw the tiles (use TangoBlock for an example, though it draws with pure cairo instead of by loading images, but it gives a general idea of what to do)... However, this could be entirely wrong, as I'm not that familiar with the quadrapassel codebase. --Tim On Jan 7, 2010, at 22:49, Mark Curtis wrote: |