Four in a row is not amusing - just showing off an algorithm




The point of a game is to be entertaining.  Four in a row is not entertaining.

It merely demonstrates that we can program an optimal / near-optimal algorithm.

The algorithm should be modified to allow the user to win.  At the very least it should have different levels of difficulty.  Ideally it should be easy to start with and gradually get harder.  It could keep track of the number of times a user is losing and adapt the level of play accordingly.  What's the fun in getting crushed over and over again?

Perhaps this could be done by limiting the lookahead assuming it uses the minimax algorithm.

Freecell is far more entertaining because it's possible to win fairly regularly, although some deals are really quite challenging.


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