Re: Hard code freeze break request [gnome-games:glchess]
- From: Vincent Untz <vuntz gnome org>
- To: Frederic Crozat <fcrozat mandriva com>
- Cc: Gnome release team <release-team gnome org>, games-list <games-list gnome org>
- Subject: Re: Hard code freeze break request [gnome-games:glchess]
- Date: Mon, 10 Mar 2008 10:10:17 +0100
Le lundi 10 mars 2008, à 10:03 +0100, Frederic Crozat a écrit :
>
> Le lundi 10 mars 2008 à 15:03 +1100, Robert Ancell a écrit :
> > Hi,
> >
> > I would like to request a code-freeze break for the following two
> > bugs. Neither bug has a UI or translation impact. Patches for the bugs
> > are attached to their bug reports.
> >
> > Bug 1: Quitting AI processes incorrectly reported as AI death
> > http://bugzilla.gnome.org/show_bug.cgi?id=517347
> >
> > Cause: Recent changes to detect subprocess death have meant a normally
> > terminating process (e.g. a chess engine at the end of the game) is
> > now detected and interpreted as an unexpected death.
> > Impact: Resigning in a human-AI game will cause the human player to
> > win and report the AI has died.
> > Solution: Don't detect chess engine death once manually requested it to quit.
>
> Approval 1 of 2
Since it's late, I'll give a second approval if two people tell me they
tested the patch and that it works fine, without any other regression.
> > Bug 2: Some PyGTK installations require pygtk.require() to be called
> > http://bugzilla.gnome.org/show_bug.cgi?id=521154
> >
> > Cause: The pygtk.require() call was accidentally removed.
> > Impact: Users of these systems will be unable to start Chess.
> > Solution: Re-add the missing call.
>
> Approval 1 of 2
Are we talking about the patch in bug 521154 or in bug 483556? Anyway,
both are fine for me. Approval 2 of 2.
Vincent
--
Les gens heureux ne sont pas pressés.
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