Consistent Gnome-games coding style
- From: Andreas Rosdal <andrearo stud ntnu no>
- To: games-list gnome org
- Subject: Consistent Gnome-games coding style
- Date: Sun, 18 Jun 2006 18:37:13 +0200 (MEST)
Hello,
I would like gnome-games to have a consistent coding style.
Currently, there is a mix of several coding styles.
These are the coding styles used by the various games:
- GNU coding style: libgames-support, aisleriot, gnobots, gnotravex,
gnotski, same-gnome.
- Linux kernel coding style: ataxx, blackjack, gnect, gnometris, iagno,
gtali, gataxx, glines, gnibbles, gnomine, mahjongg.
README and HACKING needs to be updated to specify the details of which
coding style that should be used. I would like to change all the existing
code to follow a consistent coding style, even though it can interfere
with revision tracking in CVS. The tool indent can be used for this. New
code should follow the same coding style, and patches which don't follow
the GNU coding style rejected.
I propose that we change all code to follow the GNU coding style,
as defined here: http://www.gnu.org/prep/standards/standards.html
There is also some more details here: http://developer.gimp.org/HACKING
- Andreas
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