Re: aisleriot games need to be more consistent, also a question on Union Square



On Tue, 2005-06-14 at 11:27 -0400, Jonathan Blandford wrote:
> Callum McKenzie <callum physics otago ac nz> writes:
> 
> > I don't really think so. Patience is inherently about finishing the
> > game, not how far you got. In most games a score is just a crude
> > progress-report. I am more in favour of removing them entirely to be
> > honest.
> 
> I'd be sad to see score go away in a number of games.  For some of the
> 'harder' games (such as Odessa and spider), it's very difficult to win,
> and a good score is a pretty nice accomplishment.  I don't think we need
> to extend it to all games (clock???), but scoring is important for a
> chunk of them.  Lets just stay flexible here.
> 
Fair enough. Maybe we should have a way of hiding the score for games
where it doesn't make sense.

 - Callum





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