Re: Gnibbles network patch
- From: Andreas Røsdal <andrearo stud ntnu no>
- To: Callum McKenzie <callum physics otago ac nz>
- Cc: games-list gnome org
- Subject: Re: Gnibbles network patch
- Date: Tue, 21 Sep 2004 08:53:56 +0200 (CEST)
On Tue, 21 Sep 2004, Callum McKenzie wrote:
> I've thrown this into CVS since it seems to work and also fixes some of
> the nasty loose ends from the iagno work.
>
> Some questions (which I could probably answer by looking more carefully
> at the code, but haven't yet):
>
> 1) What happens when a gnibbles game and an iagno game talk to the same
> game-server at the same time ? Does one try to play the other ?
They can use the same server, since the server currently has one thread
for iagno (with a specific port), and one thread for gnibbles (on another
port).
If you change the port-numbers on purpose, the games will connect, but
nothing should happen.
> 2) Can we be a bit better about discovery for the game server ?
> Metaservers are the traditional answer, but could we also do zeroconf
> style discovery on the local network (other parts of GNOME already do
> this).
Yes, this sounds like a good idea. Maybe this is the next logical step of
network improvements?
> Otherwise it is good. Now all gnibbles needs is an computer based
> player.
>
> - Callum
>
>
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>
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