GNOME Stones: Extreme Makeover



I'm starting to direct some of my attention to GNOME Stones... In
gnome-games, I think this is one that could benefit the most from
graphical retooling. (Or, at least, I'd rather work on this than
Gnometris.)

Starting with the names issue, GNOME Stones is the last name that needs to
be addressed in bugs.gnome.org #117191. While not necessary, a fairly
obvious name that fits in with the rest of the menu would be nice.
"Diamond Miner", "Cave Raider", etc...

I'm also interested in the possibility of changing the story and theme of
the sokoban levels. Currently, they use the classic "push boxes over on
top of markers" theme, which makes sense because "Sokoban" translates to
something like "Warehouse Man". While we could keep this and just update
the graphics, I want to give the list a shot at suggesting other themes we
could do while keeping the gameplay the same.

For now, my suggestion would be a lab of some sort running on emergency
power. To get the lab up and running, the gofer has to push generators or
batteries on top of certain positions on the floor. This would allow me to
mix-up the look and feel of the levels a bit, but I'd definitely love to
hear other suggestions.

- Richard "I've added a level to klotski that I can't solve" Hoelscher
http://rahga.com/svg/




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