clutter 1.21.2

About Clutter

Clutter is an open source software library for creating fast,
portable, compelling and dynamic graphical user interfaces. Clutter
uses OpenGL (and optionally OpenGL|ES for use on Mobile and embedded
platforms) for rendering, but with an API which hides the underlying
GL complexity from the developer. The Clutter API is intended to be
easy to use, efficient and flexible.


  • List of changes since Clutter 1.20.0

    - Improve input device handling
    Both on the evdev input backend, and the XInput2 backend for X11.

    - Allow content implementations to drive actors preferred size
    If a ClutterActor is only used to paint a ClutterContent implementation,
    it should be possible to allow the actor to have the same preferred size
    of its content. We use a ClutterRequestMode to specify this behaviour.

    - Documentation fixes

  • List of bugs fixed since Clutter 1.20.0

    #738520 - evdev: Flush event queue before removing device(s)
    #739050 - Fix some weird graphical glitches in RTL
    #741350 - Improve touchpad detection on libinput
    #740997 - Easing modes are not used when computing the value of a
    #676326 - actor: Add a :request-content-size property
    #711182 - Incorrect drawing behaviour with clutter content centered
    #709252 - ensure that all deprecated symbols are correctly annotated for
    #669743 - ObjectInfo property is_actor not correctly set when updating
              existing actor using ClutterScriptParser
    #719962 - clutter/osx: add clutter_osx_disable_event_retrieval
    #681300 - Miss CLUTTER_INPUT_BACKEND description in doc
    #729462 - DeviceManagerXi2: Update cached core pointer in getter if NULL

Many thanks to:

  Carlos Garnacho, Jasper St. Pierre, Jonas Ådahl, Rico Tzschichholz,
  Samuel Degrande, Sjoerd Simons, cee1.

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  sha256sum: f36854edec3e652236a7f460e4baf159413f8463783205b1d8b4c98961a98c17

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