cheese 3.9.4



About Cheese
============

Cheese uses your webcam to take photos and videos, applies fancy
special effects and lets you share the fun with others. It was written
as part of Google's 2007 Summer of Code lead by daniel g. siegel and
mentored by Raphaël Slinckx. Under the hood, Cheese uses GStreamer to
apply fancy effects to photos and videos. With Cheese it is easy to
take photos of you, your friends, pets or whatever you want and share
them with others. After the success of the Summer of Code, the
development continued and we are still looking for people with nice
ideas and patches ;)

News
====

  - Move gettext initialization to main()
    Ensure that gettext is always initialized, regardless of whether the
    running instance is the primary instance.
  - Make actions insensitive when no webcam is present
    Set the "effects", "mode" and "shoot" actions insensitive when no camera
    devices are found on startup. Fixes bug 693070.
  - Remove TODO
  - Add touch event handler for selecting effects
    Use a ClutterTapAction on each effect to allow either a mouse click or a
    touch tap to select effects. Depend on Clutter 1.13.2 for
    ClutterTapAction. Fixes bug 692745.
  - Updated POTFILES.in and POTFILES.skip
  - Move action sensitivity handling to Application
  - Remove unnecessary instance_pos attribute
    The instance_pos attribute is only used in Cheese when connecting
    signals from actions to handlers with GtkBuilder.
  - Do not show thumbnails in fullscreen
    This can happen when toggling the wide mode action while fullscreen mode
    is active. Also remove the unnecessary resize calls.

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Remove unused move_all_to_trash action
  - Remove wide-mode and fullscreen GSettings keys
    Both wide mode and fullscreen mode can be set with toggle actions, and
    there is little reason for the state to persist across application
    restart.
  - Mark cheese_[gtk_]init() arguments as allow-none
    It is reasonable to pass NULL for argc and argv.
  - Refactor command-line argument handling
    Only handle Cheese options on the command line; handle library options
    with environment variables instead. Use actions from the command-line
    parser to switch to wide mode and fullscreen mode.
  - Refactor Application startup
    Override default handlers rather than connecting to signals. Add
    startup() and use it to initialize cheese-gtk and gettext.
  - Split main() and Application into separate files
  - um-crop-area.c: Relicense to GPLv2+
    This makes the file fit in better with the rest of Cheese,
    license-wise.

    https://bugzilla.gnome.org/show_bug.cgi?id=703239
  - Remove stale help translations
    Many translations have not been updated since the switch to Mallard
    help, so remove them from HELP_LINGUAS to make the distribution smaller
    and speed up building.
  - Handle NULL state errors in CheeseAvatarChooser
    Fixes remainder of bug 703123.
  - Show an error message if the camera state is NULL
    If there is a GST_MESSAGE_ERROR, stop the stream and emit
    ::state-flags-changed on the CheeseCamera. Handle the state change in
    CheeseWindow by showing a generic error message. This message can easily
    occur if the video device is busy, such as when another application is
    using the webcam.

    Fixes bug 703123.
  - Add CheeseWindow.show_error() method
    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Fix being paused when effect valves are closed
    The move to autocluttersink in 3.9 causes a regression compared to 3.8,
    where if an effect's control valve is closed the pipeline will never
    transition from paused to playing since the cluttersink is stuck in
    paused.

    This regression can be triggered the following way:
    1) Go the effect selector
    2) Go to the next page in the effect selector, so that the now connected
    effects from the first page get their control valve set to closed
    3) Change resolution or device, so that the pipeline gets stopped and
    started again

    After 3) the pipeline will be stuck in pause, as the cluttersinks of the
    effect previews are stuck in pause.

    The cause for this is that with the move to autocluttersink we are no
    longer setting the sink's "async" property, see commit 424afdaa 'Use
    "autocluttersink" instead of "cluttersink"'.

    Setting the "async" property is no longer (easily) doable, since
    autocluttersink is a gstbin derived object which has the actual sink
    embedded.

    Instead this patch fixes the stuck in pause problem by locking the
    autocluttersinks of the effect previews into the playing state.

    Note that no longer setting of the async property on the sink is also
    the root cause of the issue fixed by my patch titled: "Set all valves
    open on play". The opening of the main valve is still necessary, since
    locking the viewfinder sink's state to PLAYING does not seem a good
    idea, the opening of the effects-valve on play OTOH is no longer
    necessary.

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Use shoot action when handling the webcam button
    Rather then calling on_shoot directly, call the action, so that if shoot
    is disabled, it also cannot be triggered through the webcam button.

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Set all valves open on play
    If some valves are closed on play, GStreamer will wait for the valves to
    open before moving from paused to playing, and a frozen image is shown.

    This does not happen on startup since on startup all valves are open,
    nor does it happen when changing video-format directly after startup,
    since all valves will still be open. As soon as
    cheese_camera_toggle_effects_pipeline() has been called once, any
    subsequent attempt to change the video format (and thus stopping and
    re-starting the pipeline) will result in a frozen image.

    This patch fixes this by opening all valves on play, and calling
    cheese_camera_toggle_effects_pipeline() with the last active value after
    the pipeline transitions to the playing state.

    This has the added advantage that unlike before the effects valve will
    be closed on startup, rather then staying open till the first call to
    cheese_camera_toggle_effects_pipeline().

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Avoid setting the same effect again
    Check for the current effect being the same as the one set and if so,
    ignore the change.

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Disable effects and mode actions while shooting
  - Fix de-activation of effects button
    So that the user does not need to click twice on the effect button
    to change
    the effect (after the first time the effect was changed).

    https://bugzilla.gnome.org/show_bug.cgi?id=698399

    Signed-off-by: Hans de Goede <hdegoede redhat com>
  - Reorder Help and About in the app menu
    Move Help to be above About in the application menu so that it complies
    with the HIG.
  - Post-release bump to 3.9.4
  - Added/Updated Translations
    - cs, courtesy of Marek Černocký
    - de, courtesy of Benjamin Steinwender
    - es, courtesy of Daniel Mustieles
    - nb, courtesy of Kjartan Maraas
  - Added/Updated Documentation
    - pt_BR, courtesy of Rafael Ferreira

ChangeLog
=========
http://download.gnome.org/sources/cheese/3.9/cheese-3.9.4.changes  (13.0K)

Download
========
http://download.gnome.org/sources/cheese/3.9/cheese-3.9.4.tar.xz (3.50M)
  sha256sum: c4e8e9ed3bb275429e7bc25af17dc966f4498fd6b8c16246dbb2cbec6d61138f



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