cogl 1.12.2

About Cogl

Cogl is a small open source software library for using 3D graphics
hardware to draw pretty pictures. The API departs from the flat state
machine style of OpenGL and is designed to make it easy to write
orthogonal components that can render without stepping on each others
toes. Cogl currently supports OpenGL ES 1.1/2.0 and OpenGL > 1.3 (or
1.2 if you have the GL_ARB_multitexture extension), and having Gallium
or D3D backends are options for the future.


  • List of changes since Cogl 1.12.0

  » Lots of MSVC build updates
  » Fix GL_ARB_shader_objects terminator mitigating potential crash
  » Fix to only allow CoglGLES2 context creation with GLES2 driver
  » Use right context when pushing a CoglGLES2 context to an onscreen
  » Port to new Wayland 1.0 protocol
  » Don't set SDL_GL_DOUBLEBUFFER when the swap chain has no pref

  • Bugzilla bugs closed since Cogl 1.12.0

  #682071 - MSVC: Link to SDL when apps are built
  #684917 - winsys-glx: Don'T attempt to query the vblank counter when
            using indirect rendering
  #689850 - [PATCH] Fix call to BlendFuncSeparate

Many thanks to:

  Chun-wei Fan
  Neil Roberts
  Robert Bragg
  Andika Triwidada
  Adam Jackson
  Alexander Shopov
  Aurimas Černius
  Ihar Hrachyshka
  Marek Černocký
  Milo Casagrande
  Rafael Ferreira
  Rob Bradford
  Rūdolfs Mazurs
  Tom Tryfonidis
  Unticha Pramgoed
  Мирослав Николић

======== (1.24M)
  sha256sum: 31971d4c6543c589f6fc49ab1724dfbdc7062c58a7da842cb1935e32ca6e1d7e

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