cogl 1.11.6



About Cogl
==========

Cogl is a small open source software library for using 3D graphics
hardware to draw pretty pictures. The API departs from the flat state
machine style of OpenGL and is designed to make it easy to write
orthogonal components that can render without stepping on each others
toes. Cogl currently supports OpenGL ES 1.1/2.0 and OpenGL > 1.3 (or
1.2 if you have the GL_ARB_multitexture extension), and having Gallium
or D3D backends are options for the future.

News
====

  • List of changes since Cogl 1.11.4

  » Support latest libgbm api
  » Improve error handling for cogl_texture_2d_new_from_foreign
  » Avoid referencing contexts internally so Android
    applications can reliably destroy the resources of a context without
    us needing to introduce api to break internal circular references.
  » More work to reduce our dependence on a global context internally.
  » Recognize the latest Mesa GL vendor strings and the "Software
    Rasterizer" renderer string.
  » Improved cogl-gles2 support by not depending on drivers allowing
    multiple vertex shaders in one program which isn't actually meant
    to be supported in GLES 2.0 anyway. (We were lucky before because
    Mesa happened to allow this but it doesn't work with other vendor
    drivers.)

  • List of bugs fixed since Cogl 1.11.4

    #683414 - memory corruption when freeing layer cache
    #683818 - Need to pick up new Mesa strings
    #683083 - Fix textures[] index

Many thanks to:

  Robert Bragg
  Neil Roberts
  Alban Browaeys
  Alexander Larsson
  Bruce Cowan
  Daniel Stone
  Gabor Kelemen
  Ihar Hrachyshka
  Marek Černocký
  Piotr Drąg



Download
========
http://download.gnome.org/sources/cogl/1.11/cogl-1.11.6.tar.xz (1.23M)
  sha256sum: 70e3d6a5d010d857ea84a518ec8b55694c23a9aec3eba17d0402241fc678a48c



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