clutter 1.11.2



About Clutter
=============

Clutter is an open source software library for creating fast,
portable, compelling and dynamic graphical user interfaces. Clutter
uses OpenGL (and optionally OpenGL|ES for use on Mobile and embedded
platforms) for rendering, but with an API which hides the underlying
GL complexity from the developer. The Clutter API is intended to be
easy to use, efficient and flexible.

News
====

  • List of changes since Clutter 1.10

    - Add ClutterScrollActor
    An actor that can display a portion of its children, as well as
    transitioning between visible regions.

    - Make clutter_actor_allocate() respect the easing state of the actor
    This allows animating allocations in layout managers.

    - Add automatic expansion flags for ClutterActor
    Actors can be marked to by allocated extra space by their parent, or
    by the layout manager used by their parent; the expansion flags are also
    recursive, so they can be set on a leaf node of the actor tree, and
    propagate further up automatically.

    - Add ClutterTransitionGroup and ClutterKeyframeTransition
    Two ClutterTransition implementation that allow creating complex
    transitions.

    - Provide more C convenience API to ClutterTransition
    Instead of dealing with ClutterInterval instances, it's possible to
    define the starting and final values of a transition.

    - Provide base geometric types: point, size, rectangle
    Along with commodity API.

    - New round of deprecations
    ClutterMedia, ClutterCairoTexture, clutter_actor_animate(),
    ClutterAnimation, ClutterAnimator, ClutterState, ClutterLayoutManager's
    animation API.

    - Return a valid default PaintVolume in more cases
    For actors not overriding paint() or get_paint_volume() we can already
    infer enough information on the area thatis going to be painted, and return
    a valid paint volume. We specifically ignore any painting going on inside
    a ClutterActor::paint signal handler, as that is considered legacy and on
    its way to deprecation. People overriding the paint sequence of an actor
    from within a paint signal handler, and painting outside the allocation,
    are evil anyway.

    - Depend on Pango 1.30

    - Report distance as an axis on X11 with XInput 2 support enabled
    Proximity information with XInput 2+ is reported as axis data on devices
    with valuator classes.

    - Documentation fixes

  • List of bugs fixed since Clutter 1.10

    #674510 - Changing a hidden child's position with new API shows the
              actor
    #672994 - Orca sometimes presents previously-entered text in GNOME
              Shell Alt+F2 dialog

ChangeLog
=========
http://download.gnome.org/sources/clutter/1.11/clutter-1.11.2.changes  (1.18K)

Download
========
http://download.gnome.org/sources/clutter/1.11/clutter-1.11.2.tar.xz (4.63M)
  sha256sum: 9a60f64984f231396afb85a886cc8025104d80cddb9cfb65cf3cac8e7be84b23



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