clutter 1.7.2

About Clutter

Clutter is an open source software library for creating fast,
portable, compelling and dynamic graphical user interfaces. Clutter
uses OpenGL (and optionally OpenGL|ES for use on Mobile and embedded
platforms) for rendering, but with an API which hides the underlying
GL complexity from the developer. The Clutter API is intended to be
easy to use, efficient and flexible.


  • List of changes since Clutter 1.6.0

    - Cogl moved out of tree
    The Clutter OpenGL abstraction library has been moved to a separate
    repository and can be used as a stand-alone shared library. Clutter
    has been modified to depend on Cogl's experimental API.

    - Correctly composite non fully opaque children
    Non fully opauqe actors with non fully opaque children will automatically
    redirect children paint operations to offscreen buffers, which allow
    correct composition taking into account the overall opacity of the scene's
    sub-graph. The same mechanism can be used to create a paint cache, and
    paint that cache when the actor or its children do not change, instead of
    painting the whole sub-graph again.

    - Allow connecting signals to ClutterState states in ClutterScript
    When defining a scene using ClutterScript it's possible to directly
    connect a state inside a ClutterState object (both defined in
    ClutterScript or in code) to an object's signal, without using an
    explicit signal handler in the code.

    - Long-press handling in ClutterClickAction
    ClutterClickAction will detect a long-press gesture and emit signals
    to query, activation and cancellation.

    - Added ClutterGestureAction and ClutterSwipeAction
    ClutterGestureAction is a generic "pointer gesture" action; it doesn't
    provide an implementation: it's up to the developer to add the gesture
    recognition code. ClutterSwipeAction is a GestureAction sub-class that
    implement the "swipe" gesture. The GestureAction API is already future
    proof for multi-device/multi-touch, even though the multi-touch isn't
    currently implemented.

    - Allow Effects to influence picking
    Effects that change the geometry of a ClutterActor should also be
    allowed to change the picking code to make sure that event handling
    keeps working. ClutterEffect has a new pick() virtual function for
    these cases.

  • List of bugs fixes since Clutter 1.6.0

    #2257 - clutter fails to link on OS X (10.6)
    #2447 - atkevents example crashes is the accessibility is disabled
    #2482 - Cally should avoid to provide a default name and description
    #2484 - It would be nice to have the old cally Changelog
    #2553 - new ClutterText API to access the Pango layout offsets
    #2555 - Per-framebuffer journal causes corruptions
    #2562 - Crash upon running Clutter-based programs
    #2585 - add ClutterAction for slide gestures

=========  (164K)

========  (4.03M)
  sha256sum: 42f07cde469f708593170e11d3c36c6c9b8c7bc259b1ab0cc7bbfb53026d61fe (4.66M)
  sha256sum: 7b9b24d82ccb28fdb94b7ee879d8f102e810ae00364f9071d46b0aca0d562ce7

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