gnome-games 2.25.4
- From: "Jason Clinton" <install-module gnome org>
- To: FTP Releases <ftp-release-list gnome org>
- Subject: gnome-games 2.25.4
- Date: Mon, 5 Jan 2009 15:56:01 +0000 (UTC)
Module: gnome-games
Version: 2.25.4
Uploaded by: Jason Clinton
http://download.gnome.org/sources/gnome-games/2.25/gnome-games-2.25.4.tar.gz
md5sum: 932692eedaa854466cb7f109195e2759
sha1sum: 3b405536704e7ba8a17f57b4f3ccd7154867dda1
size: 22M
http://download.gnome.org/sources/gnome-games/2.25/gnome-games-2.25.4.tar.bz2
md5sum: f78a4141f8d634d83eb3ce1c9fc995f9
sha1sum: aa7ba8b6a8013c078bb64f7b31bdf843218d4c53
size: 19M
News
----
gnome-games 2.25.4
==================
This release brings the beginnings of an implementation of Clutter-based
Gnometris and a few minor tweaks to GLChess.
Gnometris renders with Clutter in an extremely rudamentary way, as a first
milestone on the way to a fully-canvas driven game engine. Right now, it's just
two ClutterCairo surfaces, background and foreground, which are used as
compositors. These two actors will end up staying: background for--eh--the
background, and foreground for display of Pango text. An intermediate layer will
be introduced on which game pieces are actually animated, rotated and exploded.
Sadly, even this stupid way of rendering is faster than the old method.
This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is
merely a i915 driver bug or something more fundamental. It's not a 'leak' in the
traditional sense: all the textures that are 'leaked' are still reachable in the
i915 driver code. It leaks on the order of 1MB of memory per frame of animation.
This will be fixed either by doing things the Right Way or mitigating i915 leaks
by avoiding the use of texture uploads at all costs (a tile cache).
Hopefully, the final rendering infrastructure will be in place by the next
development release.
Gnometris:
- Implement Clutter-based rendering surfaces (Jason D. Clinton)
GLChess:
- Catch keyboard interrupts in AI monitor process
- Apply antialias setting on new game (Robert Ancell, Bug #565743)
- Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193,
#562482)
- Fix UI bug when players join a room (Robert Ancell)
- Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable
LANG (Robert Ancell, Bug #565402)
- Describe reason for GGZ disconnection (Robert Ancell, Bug #564515)
- Mark load game filters as translatable (Claude Paroz, Bug #565162)
Translations:
- nb: Kjartan Maraas
- es: Daniel Mustieles
- fr: Claude Paroz
- el: Evgenia Petoumenou, Marios Zintilis
- de: Mario Blättermann
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