Re: [Evolution-hackers] Problems compiling/running evo 2.3.3



I could always try doing a "export LDLIBRARY=$LDLIBRARY -no-undefined"
when i will rebuild evo.

Thanks!

s�005-06-12 klockan 19:08 +0300 skrev Tor Lillqvist:
> Not Zed writes:
>  > Hmm, looks like its fucking up trying to resolve symbols from librarires
>  > it isn't explictly linked to.
> 
>  > Well I dunno, on suse it works, I guess it does some sort of 'lazy
>  > loading', becuase by luck those symbols will always be defined when
>  > it tries to run them ...
> 
> Using -no-undefined and linking explicitly to all the libraries you
> actually need might help. Then at least you know you won't be linking
> to whatever libraries at run-time "just by luck". This can help keep
> the library structure cleaner.
> 
> But adding -no-undefined to LDFLAGS for all shared libraries being
> built in e-d-s and evo means the current cases of circular
> dependencies will bite you, so in general isn't possible currently on
> Unix. On Windows (where -no-undefined *must* be used because of the
> binary format), the workaround I use is to build a few dummy
> "stand-in" import libraries that stand in for those libraries not yet
> built but needed at a certain stage in the build process.
> 
> --tml
> 




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