Re: rotation aadlport
- From: Andreas Owen <iaowen hta fhz ch>
- To: dia-list gnome org
- Subject: Re: rotation aadlport
- Date: Fri, 17 Nov 2006 10:30:49 +0100
hi
i've succeded. i had to take out the roation function of the polygone.
Andreas Owen wrote:
hi
Lars Clausen wrote:
On Thu, 2006-11-16 at 18:29 +0100, Andreas Owen wrote:
Hi Lars
sorry for not writing this to the mailing-list. i'm getting
desparate because time is nearly up in school. so i thought i could
mail you directly because i missed the 6 oclock maillist.
The mailing list does not run on a fixed schedule, I guess you're just
getting it as a daily digest rather than as-they-come. If you're really
in a hurry, getting mailing list mails as individual mails and then
asking there is bound to be faster.
I was wondering how i could get the method draw_in_data_port() to
draw a square instead of a triangle. i've succeeded in that but the
rotation doesn't work.
i allways thougt that you have to translate o object to 0/0 then
rotate like in rotate_around_origin() and reverse the translation
again.
If you're only trying to do 90 degrees rotation, you can avoid the
sin/cos relations entirely and just swap x/y and signs. But I can't see
what your angles can be. I *think* your rotation function is correct.
sounds good but that give me 2 side changes, i need 1.
for examle:
given: a square abcd (clockwies points of square)
after rotation: dabc
thas a counter clockwise rotation (point moves one position in square).
in the moment the port is only drawn when it's on the right side of
the shape. if i change p[0] and p[1] in draw_in_data_port() i can
get i running on diffrent sides of the shape:
p[0].x = +
p[0].y = +
p[1].x = -
p[1].y = -
-> shows on left side
p[0].x = +
p[0].y = -
p[1].x = -
p[1].y = +
-> shows on top side
p[0].x = -
p[0].y = +
p[1].x = +
p[1].y = -
-> shows on buttom side
So... what is your question?
Oh, a tip: Long macros are a really bad idea. Use functions liberally.
it's a give example that contains most of the functionality i need. my
c-sqills are bad :-( so i'll not try and make a new lib.
-Lars
thanks andi
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