Re: UML module hackery



On 12 Nov 2002, Lars Clausen wrote:

I also like having lines which go straight rather than 'across-then-up'.
Auto-breaking (where you click-and-drag to get a corner) is the way I'd
like to go with it.

How would you distinguish autobreaking a line from simply moving it?  This

A "line" would be defined as a connection between two objects.  Well,
actually, there probably wouldn't be YA line_class, but rather an
"association" type class (base for everything else) which is defined by the
objects it connects and the intermediate points it traverses.

doesn't sound like it's close to what polyline uses for segments.  Would
they still be like zig-zag line when not entirely straight?

Not knowing the internals of zig-zag, I couldn't tell you.  There's not even
a clear implementation in my mind, it's pretty airy-fairy at present.

Good.  This is perfect for them, then.  Plenty of examples to learn from.

"This is why you want to get out of IT and get a nice job, say, as a
crash-test dummy".  <grin>

*smirk*  Well, recoding UML involves not only the object itself, but also
some (much needed) coding of the properties dialog widgets.  Once those
widgets are ready, we can make very complicated objects without having to
resort to non-properties code.

Well, in a fortnight's time, when I've had a chance to get these people
started, feel free to do a brain-dump of what you think is needed, and I'll
get one or more of them onto it.

- Matt




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