Re: RANDR 1.4 and multiple GPUs

Does anyone know what the expected behavior is?  Some things should keep
working as normal (hit the SWITCHVIDEOMODE hotkey should cycle you among
multi-monitor modes; plugging a monitor should do the right thing...),
with the software hooking up the appropriate providers/sources/sinks.

But what about things like rendering on the fat GPU and displaying on
the main one?  Do we really want to give users that option?  Or how
would we go about detecting when that is really necessary ("this game
needs a fat GPU")?  Should we tie the fat GPU to being on AC power and
not on battery power?

Brainstorm away!  All ideas are appreciated.

Hey Federico,

great that you are looking into this !
See  for previous thoughts on this.

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