Re: Full screen color management
- From: Bastien Nocera <hadess hadess net>
- To: Richard Hughes <hughsient gmail com>
- Cc: desktop-devel-list <desktop-devel-list gnome org>
- Subject: Re: Full screen color management
- Date: Tue, 06 Sep 2011 14:27:59 +0100
On Tue, 2011-09-06 at 12:26 +0100, Richard Hughes wrote:
> GNOME 3.2 is polishing up nicely, but some of us have twitchy fingers
> and are looking forward to 3.4.
>
> One of my goals is to complete the desktop color management work, and
> bring OSX-style full screen color management to the GNOME desktop.
> This means doing full screen color management on the GPU, probably
> using a GLSL shader. If hardware shaders are not supported, then we
> can fall back to just uploading the VCGT gamma ramps like we're doing
> in 3.2.
>
> So, what does FSCM actually bring us? On newer LED hardware you have a
> much larger gamut (range of colors) and so artwork designed for a
> 1990's style CRT gamut is going to make all the colors painful and
> give everyone headaches. It allows us to make dual monitors look the
> same, and even allows us to make the colors more accurate on shitty
> TFT panels. It means we can have full screen movies with the right
> colors without everything looking either overly saturated or washed
> out.
Given that we now use a Clutter based sink in Totem, Cheese and Empathy,
does this mean that we could drop per-application
brightness/contrast/etc. tweaks, if they were to be done desktop-wide?
Cheers
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