Re: splitting up gnome-games
- From: Andreas Røsdal <andrearo pvv ntnu no>
- To: Josselin Mouette <joss debian org>
- Cc: desktop-devel-list gnome org
- Subject: Re: splitting up gnome-games
- Date: Tue, 5 Oct 2010 19:22:50 +0200 (CEST)
On Tue, 5 Oct 2010, Josselin Mouette wrote:
Le lundi 04 octobre 2010 à 16:39 -0400, Colin Walters a écrit :
On Mon, Oct 4, 2010 at 12:56 PM, Emilio Pozuelo Monfort
<pochu ubuntu com> wrote:
>
> Can't you just create several binary packages out of one source package?
Of course.
But it's a maintenance pain to do so and helps perpetuate downstream
forking of the build system.
Sorry but I don’t follow you. It’s not harder to make 10 binary packages
out of 1 source package than to package 10 source packages - it’s
usually easier. And there’s no need to fork the build system for that.
Hi!
I would just like to mention some of the many advantages of keeping
gnome-games in a single distribution of gnome-games:
- One distribution allows the translators and documentation project teams
to work in a single location. This means less duplicated work, because
many of the games share a lot of translatable strings, and this makes it
easier to translate gnome-games.
- A lot of code, sounds and image files are shared across all the games.
Maintainging these in a single location means that less duplicated work
will have to be done.
Regards,
Andreas R.
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