Re: Trash applet and Trash icon: d'n'd
- From: Alexander Larsson <alexl redhat com>
- To: Danny Milosavljevic <danny milo gmx net>
- Cc: Nautilus <nautilus-list gnome org>, Vincent Untz <vincent vuntz net>, Luca Ferretti <elle uca libero it>, "desktop-devel-list gnome org" <desktop-devel-list gnome org>
- Subject: Re: Trash applet and Trash icon: d'n'd
- Date: Wed, 15 Dec 2004 12:28:55 +0100
On Sun, 2004-12-05 at 16:06 +0100, Danny Milosavljevic wrote:
> Hi,
>
> Am Sonntag, den 05.12.2004, 14:32 +0100 schrieb Luca Ferretti:
> > Il giorno dom, 05-12-2004 alle 12:28 +0100, Vincent Untz ha scritto:
> > > Hi,
> > >
> >
> > > > Tuning
> > > > * Are a trash icon on desktop AND a trash applet on panel useful?
> > > > * Is a question alert like "Do you want to remove the trash from
> > > > desktop and add it to panel?" needed?
> > >
> > > It makes sense. Or we could simply remove the trash from desktop.
> >
> > Here is /apps/nautilus/desktop/trash_icon_visible GConf key
> >
> > > >
> > > > Questions
> > > > * Is it a nautilus bug, a gnome-panel bug, or a gnome-
> > > > applets/trashapplet bug?
> > > > * Can we solve it simply, or we need a big rework of nautilus
> > > > desktop management code?
> > > > * Why can we add multiple trash applet to panels? Do we really
> > > > need 3 trash applets on the same panel?
> > >
> > > Well... Why can we add multiple menu bars? I agree that this is useless
> > > most of the time, but how can you easily limit the number of instances
> > > of an applet, usability-wise? If you remove the applet from the "Add to
> > > panel" dialog, then the content of this dialog changes depending on the
> > > applets already in use by the user. Not very intuitive...
> >
> > Oh, no, sorry. I was thinking something like a "Really add another Trash
> > applet to panel?" warning dialog when you try to add a second applet.
>
> To bark in, does the trash applet hold any useful information of its
> own?
> If not, I'd suggest to, when adding a new trash icon, just get rid of
> the already existing trash applets/desktop icons, whereever they are.
> If used together with dnd, this should look like 'move'.
>
> As a user I hate confirmation dialogs, more so useless ones. Dont ask
> 'should I unbreak the desktop?' when it has 2000 trash icons, 1999 being
> useless :)
>
> More so since (I think) no information is lost at all when removing the
> dupe applets.
>
> Now if the user tried to remove the *last* trash icon, *that* would be
> something that would perhaps be eligible to asking first since it needs
> a bit of thinking to get it back afterwards.
Why limit this at all? Multiple trash applets might be quite useful on
multihead setups. I don't see the problem with allowing several applets.
Its easy to remove them if you managed to manually add them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alexander Larsson Red Hat, Inc
alexl redhat com alla lysator liu se
He's a fast talking guerilla inventor moving from town to town, helping folk
in trouble. She's a high-kicking extravagent magician's assistant from Mars.
They fight crime!
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]