[gtk/debug-envvars-cleanup: 11/16] Make the gl-gles debug flag always available




commit 01054c9c79bc11eb10fdb1b14e47fb798ca3ce68
Author: Matthias Clasen <mclasen redhat com>
Date:   Wed Sep 21 21:12:22 2022 -0400

    Make the gl-gles debug flag always available
    
    No need to restrict this to debug builds.

 gdk/gdk.c                    | 2 +-
 gdk/gdkglcontext.c           | 2 +-
 gdk/win32/gdkdisplay-win32.c | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/gdk/gdk.c b/gdk/gdk.c
index 637f76fb6a..cc2a81f1d4 100644
--- a/gdk/gdk.c
+++ b/gdk/gdk.c
@@ -120,7 +120,7 @@ static const GdkDebugKey gdk_debug_keys[] = {
   { "portals",         GDK_DEBUG_PORTALS, "Force the use of portals", TRUE },
   { "gl-disable",      GDK_DEBUG_GL_DISABLE, "Disable OpenGL support", TRUE },
   { "gl-legacy",       GDK_DEBUG_GL_LEGACY, "Use a legacy OpenGL context", TRUE },
-  { "gl-gles",         GDK_DEBUG_GL_GLES, "Only allow OpenGL GLES API" },
+  { "gl-gles",         GDK_DEBUG_GL_GLES, "Only allow OpenGL GLES API", TRUE },
   { "gl-debug",        GDK_DEBUG_GL_DEBUG, "Insert debugging information in OpenGL" },
   { "gl-egl",          GDK_DEBUG_GL_EGL, "Use EGL on X11 or Windows" },
   { "gl-glx",          GDK_DEBUG_GL_GLX, "Use GLX on X11" },
diff --git a/gdk/gdkglcontext.c b/gdk/gdkglcontext.c
index 001addb622..0452640244 100644
--- a/gdk/gdkglcontext.c
+++ b/gdk/gdkglcontext.c
@@ -1265,7 +1265,7 @@ gdk_gl_context_is_api_allowed (GdkGLContext  *self,
 {
   GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
 
-  if (GDK_DISPLAY_DEBUG_CHECK (gdk_gl_context_get_display (self), GL_GLES))
+  if (gdk_display_get_debug_flags (gdk_gl_context_get_display (self)) & GDK_DEBUG_GL_GLES)
     {
       if (!(api & GDK_GL_API_GLES))
         {
diff --git a/gdk/win32/gdkdisplay-win32.c b/gdk/win32/gdkdisplay-win32.c
index fa4cfcd2d4..5c53f247c2 100644
--- a/gdk/win32/gdkdisplay-win32.c
+++ b/gdk/win32/gdkdisplay-win32.c
@@ -1197,7 +1197,7 @@ gdk_win32_display_init_gl (GdkDisplay  *display,
    * Disable defaulting to EGL as EGL is used more as a compatibility layer
    * on Windows rather than being a native citizen on Windows
    */
-  if (GDK_DEBUG_CHECK (GL_EGL) || GDK_DEBUG_CHECK (GL_GLES))
+  if (gdk_display_get_debug_flags (display) & (GDK_DEBUG_GL_EGL|GDK_DEBUG_GL_GLES))
     {
       if (gdk_display_init_egl (display,
                                 EGL_PLATFORM_ANGLE_ANGLE,


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