[gtk/wip/chergert/for-main: 8/10] macos: use clamp helpers for monitor positioning
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/chergert/for-main: 8/10] macos: use clamp helpers for monitor positioning
- Date: Tue, 1 Mar 2022 07:09:57 +0000 (UTC)
commit 06aa2b15627b3472a9653533ab7d9ad34d3205cf
Author: Christian Hergert <christian hergert me>
Date: Mon Feb 28 22:53:53 2022 -0800
macos: use clamp helpers for monitor positioning
We can reuse the clamp helper which is a bit more complete in how it will
check one edge before the other. Additionally, this fixes mismatched
shadow values for the wrong surface.
gdk/macos/gdkmacosdisplay-wm.c | 34 +++++++++-------------------------
1 file changed, 9 insertions(+), 25 deletions(-)
---
diff --git a/gdk/macos/gdkmacosdisplay-wm.c b/gdk/macos/gdkmacosdisplay-wm.c
index 7b508a4a9e..244d9694ed 100644
--- a/gdk/macos/gdkmacosdisplay-wm.c
+++ b/gdk/macos/gdkmacosdisplay-wm.c
@@ -20,7 +20,7 @@
#include "config.h"
#include "gdkmacosdisplay-private.h"
-#include "gdkmacosmonitor.h"
+#include "gdkmacosmonitor-private.h"
#include "gdkmacossurface-private.h"
#include "gdkmacostoplevelsurface-private.h"
@@ -36,7 +36,6 @@ _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
{
GdkRectangle surface_rect;
GdkRectangle parent_rect;
- GdkRectangle workarea;
GdkMonitor *monitor;
g_assert (GDK_IS_MACOS_DISPLAY (self));
@@ -50,33 +49,22 @@ _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
*y = parent->root_y + GDK_SURFACE (surface)->y;
return;
}
+ monitor = _gdk_macos_surface_get_best_monitor (parent);
/* Try to center on top of the parent but also try to make the whole thing
* visible in case that lands us under the topbar/panel/etc.
*/
- surface_rect.x = surface->root_x + surface->shadow_left;
- surface_rect.y = surface->root_y + surface->shadow_top;
+ parent_rect.x = parent->root_x + parent->shadow_left;
+ parent_rect.y = parent->root_y + parent->shadow_top;
+ parent_rect.width = GDK_SURFACE (parent)->width - parent->shadow_left - parent->shadow_right;
+ parent_rect.height = GDK_SURFACE (parent)->height - parent->shadow_top - parent->shadow_bottom;
+
surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
-
- parent_rect.x = parent->root_x + surface->shadow_left;
- parent_rect.y = parent->root_y + surface->shadow_top;
- parent_rect.width = GDK_SURFACE (parent)->width - surface->shadow_left - surface->shadow_right;
- parent_rect.height = GDK_SURFACE (parent)->height - surface->shadow_top - surface->shadow_bottom;
-
- /* Try to place centered atop parent */
surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
- /* Now make sure that we don't overlap the top-bar */
- monitor = _gdk_macos_surface_get_best_monitor (parent);
- gdk_macos_monitor_get_workarea (monitor, &workarea);
-
- if (surface_rect.x < workarea.x)
- surface_rect.x = workarea.x;
-
- if (surface_rect.y < workarea.y)
- surface_rect.y = workarea.y;
+ _gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (monitor), &surface_rect);
*x = surface_rect.x - surface->shadow_left;
*y = surface_rect.y - surface->shadow_top;
@@ -123,11 +111,7 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
- if (surface_rect.x < workarea.x)
- surface_rect.x = workarea.x;
-
- if (surface_rect.y < workarea.y)
- surface_rect.y = workarea.y;
+ _gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (surface->best_monitor), &surface_rect);
*x = surface_rect.x - surface->shadow_left;
*y = surface_rect.y - surface->shadow_top;
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