[mutter] Remove checks for GLSL
- From: Marge Bot <marge-bot src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] Remove checks for GLSL
- Date: Fri, 3 Jun 2022 13:42:46 +0000 (UTC)
commit 74230038c9eae0285cbdd9651a3ee271ba3762d1
Author: Jonas Ã…dahl <jadahl gmail com>
Date: Fri Sep 17 23:01:37 2021 +0200
Remove checks for GLSL
The Cogl feature was removed a while back, while Clutter just hard coded
it to TRUE. Lets remove the confusion that GLSL isn't supported and just
remove the (dead) fallback paths.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2015>
clutter/clutter/clutter-blur-effect.c | 24 --------------------
.../clutter/clutter-brightness-contrast-effect.c | 13 -----------
clutter/clutter/clutter-colorize-effect.c | 26 ----------------------
clutter/clutter/clutter-desaturate-effect.c | 26 ----------------------
clutter/clutter/clutter-shader-effect.c | 12 ----------
src/compositor/meta-background-content.c | 23 +++++--------------
src/tests/clutter/conform/actor-pick.c | 3 ---
src/tests/clutter/conform/actor-shader-effect.c | 3 ---
8 files changed, 5 insertions(+), 125 deletions(-)
---
diff --git a/clutter/clutter/clutter-blur-effect.c b/clutter/clutter/clutter-blur-effect.c
index d3e7ddca68..33aa201bc7 100644
--- a/clutter/clutter/clutter-blur-effect.c
+++ b/clutter/clutter/clutter-blur-effect.c
@@ -122,29 +122,6 @@ clutter_blur_effect_create_pipeline (ClutterOffscreenEffect *effect,
return cogl_object_ref (blur_effect->pipeline);
}
-static gboolean
-clutter_blur_effect_pre_paint (ClutterEffect *effect,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context)
-{
- ClutterEffectClass *parent_class;
-
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ShaderEffect: the graphics hardware "
- "or the current GL driver does not implement support "
- "for the GLSL shading language.");
- clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
- return FALSE;
- }
-
- parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
- return parent_class->pre_paint (effect, node, paint_context);
-}
-
static gboolean
clutter_blur_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
@@ -190,7 +167,6 @@ clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
gobject_class->dispose = clutter_blur_effect_dispose;
- effect_class->pre_paint = clutter_blur_effect_pre_paint;
effect_class->modify_paint_volume = clutter_blur_effect_modify_paint_volume;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
diff --git a/clutter/clutter/clutter-brightness-contrast-effect.c
b/clutter/clutter/clutter-brightness-contrast-effect.c
index 4f0ce2e5e9..7b7fdd183c 100644
--- a/clutter/clutter/clutter-brightness-contrast-effect.c
+++ b/clutter/clutter/clutter-brightness-contrast-effect.c
@@ -147,19 +147,6 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
if (will_have_no_effect (self))
return FALSE;
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ClutterBrightnessContrastEffect: the "
- "graphics hardware or the current GL driver does not "
- "implement support for the GLSL shading language. The "
- "effect will be disabled.");
- clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
- return FALSE;
- }
-
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
diff --git a/clutter/clutter/clutter-colorize-effect.c b/clutter/clutter/clutter-colorize-effect.c
index 6f7de95bdd..50ac90a677 100644
--- a/clutter/clutter/clutter-colorize-effect.c
+++ b/clutter/clutter/clutter-colorize-effect.c
@@ -110,29 +110,6 @@ clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
return cogl_object_ref (colorize_effect->pipeline);
}
-static gboolean
-clutter_colorize_effect_pre_paint (ClutterEffect *effect,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context)
-{
- ClutterEffectClass *parent_class;
-
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ShaderEffect: the graphics hardware "
- "or the current GL driver does not implement support "
- "for the GLSL shading language.");
- clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
- return FALSE;
- }
-
- parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
- return parent_class->pre_paint (effect, node, paint_context);
-}
-
static void
clutter_colorize_effect_dispose (GObject *gobject)
{
@@ -191,15 +168,12 @@ clutter_colorize_effect_get_property (GObject *gobject,
static void
clutter_colorize_effect_class_init (ClutterColorizeEffectClass *klass)
{
- ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_colorize_effect_create_pipeline;
- effect_class->pre_paint = clutter_colorize_effect_pre_paint;
-
gobject_class->set_property = clutter_colorize_effect_set_property;
gobject_class->get_property = clutter_colorize_effect_get_property;
gobject_class->dispose = clutter_colorize_effect_dispose;
diff --git a/clutter/clutter/clutter-desaturate-effect.c b/clutter/clutter/clutter-desaturate-effect.c
index 5dbf04371e..16824782fa 100644
--- a/clutter/clutter/clutter-desaturate-effect.c
+++ b/clutter/clutter/clutter-desaturate-effect.c
@@ -121,29 +121,6 @@ clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
return cogl_object_ref (desaturate_effect->pipeline);
}
-static gboolean
-clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context)
-{
- ClutterEffectClass *parent_class;
-
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ShaderEffect: the graphics hardware "
- "or the current GL driver does not implement support "
- "for the GLSL shading language.");
- clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
- return FALSE;
- }
-
- parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
- return parent_class->pre_paint (effect, node, paint_context);
-}
-
static void
clutter_desaturate_effect_dispose (GObject *gobject)
{
@@ -211,15 +188,12 @@ update_factor_uniform (ClutterDesaturateEffect *self)
static void
clutter_desaturate_effect_class_init (ClutterDesaturateEffectClass *klass)
{
- ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->create_pipeline = clutter_desaturate_effect_create_pipeline;
- effect_class->pre_paint = clutter_desaturate_effect_pre_paint;
-
/**
* ClutterDesaturateEffect:factor:
*
diff --git a/clutter/clutter/clutter-shader-effect.c b/clutter/clutter/clutter-shader-effect.c
index 4c9c866c9b..a23480567e 100644
--- a/clutter/clutter/clutter-shader-effect.c
+++ b/clutter/clutter/clutter-shader-effect.c
@@ -292,18 +292,6 @@ clutter_shader_effect_set_actor (ClutterActorMeta *meta,
ClutterShaderEffectPrivate *priv = self->priv;
ClutterActorMetaClass *parent;
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ShaderEffect: the graphics hardware "
- "or the current GL driver does not implement support "
- "for the GLSL shading language.");
- clutter_actor_meta_set_enabled (meta, FALSE);
- return;
- }
-
parent = CLUTTER_ACTOR_META_CLASS (clutter_shader_effect_parent_class);
parent->set_actor (meta, actor);
diff --git a/src/compositor/meta-background-content.c b/src/compositor/meta-background-content.c
index 49f5885ca7..2e8c923b47 100644
--- a/src/compositor/meta-background-content.c
+++ b/src/compositor/meta-background-content.c
@@ -400,11 +400,11 @@ setup_pipeline (MetaBackgroundContent *self,
opacity = clutter_actor_get_paint_opacity (actor);
if (opacity < 255)
pipeline_flags |= PIPELINE_BLEND;
- if (self->vignette && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
+ if (self->vignette)
pipeline_flags |= PIPELINE_VIGNETTE;
- if (self->gradient && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
+ if (self->gradient)
pipeline_flags |= PIPELINE_GRADIENT;
- if (self->has_rounded_clip && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
+ if (self->has_rounded_clip)
pipeline_flags |= PIPELINE_ROUNDED_CLIP | PIPELINE_BLEND;
if (pipeline_flags != self->pipeline_flags)
@@ -532,22 +532,9 @@ setup_pipeline (MetaBackgroundContent *self,
}
if (self->vignette)
- {
- color_component = self->vignette_brightness * opacity / 255.;
-
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* Darken everything to match the average brightness that would
- * be there if we were drawing the vignette, which is
- * (1 - (pi/12.) * vignette_sharpness) [exercise for the reader :]
- */
- color_component *= (1 - 0.74 * self->vignette_sharpness);
- }
- }
+ color_component = self->vignette_brightness * opacity / 255.;
else
- {
- color_component = opacity / 255.;
- }
+ color_component = opacity / 255.;
cogl_pipeline_set_color4f (self->pipeline,
color_component,
diff --git a/src/tests/clutter/conform/actor-pick.c b/src/tests/clutter/conform/actor-pick.c
index 011acec4ab..af4ad6f958 100644
--- a/src/tests/clutter/conform/actor-pick.c
+++ b/src/tests/clutter/conform/actor-pick.c
@@ -92,9 +92,6 @@ on_timeout (gpointer data)
}
else if (test_num == 3)
{
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- continue;
-
clutter_actor_hide (over_actor);
clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage),
diff --git a/src/tests/clutter/conform/actor-shader-effect.c b/src/tests/clutter/conform/actor-shader-effect.c
index a22ae5f995..869fa76830 100644
--- a/src/tests/clutter/conform/actor-shader-effect.c
+++ b/src/tests/clutter/conform/actor-shader-effect.c
@@ -259,9 +259,6 @@ actor_shader_effect (void)
gboolean was_painted;
GList *actors = NULL;
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- return;
-
stage = clutter_test_get_stage ();
rect = make_actor (foo_old_shader_effect_get_type ());
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