[gimp-help/gimp-help-2-10] Update for RGB Noise filter
- From: Jacob Boerema <jboerema src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-help/gimp-help-2-10] Update for RGB Noise filter
- Date: Fri, 8 Jul 2022 20:16:56 +0000 (UTC)
commit c4223ad2fc847d2583d67550d608858d7853d363
Author: Anders Jonsson <anders jonsson norsjovallen se>
Date: Tue Jun 14 21:52:40 2022 +0200
Update for RGB Noise filter
(cherry picked from commit 07f68504cf558440b146be6ab70ff2e4f12ce6d0)
src/filters/noise/rgb-noise.xml | 27 +++++++++++++++++----------
1 file changed, 17 insertions(+), 10 deletions(-)
---
diff --git a/src/filters/noise/rgb-noise.xml b/src/filters/noise/rgb-noise.xml
index 8e2aa274b..f87d57e9f 100644
--- a/src/filters/noise/rgb-noise.xml
+++ b/src/filters/noise/rgb-noise.xml
@@ -52,9 +52,6 @@
<para>
The result is very naturally looking noise.
</para>
- <para>
- This filter does not work with indexed images.
- </para>
</sect3>
<sect3>
@@ -104,9 +101,10 @@
<listitem>
<para>
When this radio button is checked, you can move each RGB slider
- separately. Otherwise, sliders R, G and B will be moved all
- together. The same relative noise will then be added to all
- channels in each pixel, so the hue of pixels does not change much.
+ separately. Otherwise, the sliders R, G and B will be replaced by
+ a single slider Value. The same relative noise will then be added
+ to all channels in each pixel, so the hue of pixels does not change
+ much.
</para>
</listitem>
</varlistentry>
@@ -135,10 +133,7 @@
<listitem>
<para>
These slidebars and adjacent input boxes allow to set noise level
- (0.00 - 1.00) in each channel. Alpha channel is only
- present if your layer holds such a channel. In case of a grayscale
- image, a <guilabel>Grey</guilabel> is shown instead of color
- sliders.
+ (0.00 - 1.00) in each channel.
</para>
<para>
The value set by these sliders actually determine the standard
@@ -149,6 +144,18 @@
</para>
</listitem>
</varlistentry>
+ <varlistentry>
+ <term>Random seed</term>
+ <listitem>
+ <para>
+ Controls randomness of noise. If the same random seed is used in
+ the same situation, the filter produces exactly the same
+ results. A different random seed produces different
+ results. Random seed can be entered manually or generated
+ randomly by pressing the <guibutton>New Seed</guibutton> button.
+ </para>
+ </listitem>
+ </varlistentry>
</variablelist>
</sect3>
</sect2>
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