[gtk/win32-gl-improvements: 10/14] gskrenderer.c: Use GL renderer on Windows by default




commit 08c78328d788bfd1663c67106ab1e4456493a77e
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Mon Jan 17 14:40:23 2022 +0800

    gskrenderer.c: Use GL renderer on Windows by default
    
    Since now we have the shaders working on Windows under GLES with libANGLE using
    a 3.0+ context, drop the check to fall back to the Cairo renderer when GLES is
    being used.

 gsk/gskrenderer.c | 9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)
---
diff --git a/gsk/gskrenderer.c b/gsk/gskrenderer.c
index b782cfd493..03aa87f512 100644
--- a/gsk/gskrenderer.c
+++ b/gsk/gskrenderer.c
@@ -597,14 +597,7 @@ get_renderer_for_backend (GdkSurface *surface)
 #endif
 #ifdef GDK_WINDOWING_WIN32
   if (GDK_IS_WIN32_SURFACE (surface))
-    /* remove check for OpenGL/ES when OpenGL/ES 2.0 shader is ready */
-    {
-      GdkDisplay *display = gdk_surface_get_display (surface);
-
-      if (!(GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES) ||
-            GDK_WIN32_DISPLAY (display)->running_on_arm64))
-        return GSK_TYPE_GL_RENDERER;
-    }
+    return GSK_TYPE_GL_RENDERER;
 #endif
 
   return G_TYPE_INVALID;


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]