[gtk/wip/chergert/gsk-gl-less-glClear] gsk/gl: avoid clearing opaque regions




commit 08d0575ed0db10fea68abc77251f7738192b85c5
Author: Christian Hergert <christian hergert me>
Date:   Mon Feb 21 23:27:42 2022 -0800

    gsk/gl: avoid clearing opaque regions
    
    If the rendering operation is over an opaque region, we can potentially
    avoid clearing a large section of the framebuffer destination. Some cases
    you do want to clear, such as when clearing the whole contents as some
    drivers have fast paths for that to avoid bringing data back into the
    framebuffer.

 gsk/gl/gskglrenderer.c         | 65 ++++++++++++++++++++++++++++++++++++++++--
 gsk/gl/gskglrenderjob.c        | 12 ++++++--
 gsk/gl/gskglrenderjobprivate.h |  3 +-
 3 files changed, 75 insertions(+), 5 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 64ba0b6f69..fe244a7a4f 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -188,6 +188,65 @@ get_render_region (GdkSurface   *surface,
   return cairo_region_create_rectangle (&extents);
 }
 
+static gboolean
+update_area_requires_clear (GdkSurface           *surface,
+                            const cairo_region_t *update_area)
+{
+  cairo_rectangle_int_t rect;
+  guint n_rects;
+
+  g_assert (GDK_IS_SURFACE (surface));
+
+  /* No opaque region, assume we have to clear */
+  if (surface->opaque_region == NULL)
+    return TRUE;
+
+  /* If the update_area is the whole surface, then clear it
+   * because many drivers optimize for this by avoiding extra
+   * work to reload any contents.
+   */
+  if (update_area == NULL)
+    return TRUE;
+
+  if (cairo_region_num_rectangles (update_area) == 1)
+    {
+      cairo_region_get_rectangle (update_area, 0, &rect);
+
+      if (rect.x == 0 &&
+          rect.y == 0 &&
+          rect.width == surface->width &&
+          rect.height == surface->height)
+        return TRUE;
+    }
+
+  /* If the entire surface is opaque, then we can skip clearing
+   * (with the exception of full surface clearing above).
+   */
+  if (cairo_region_num_rectangles (surface->opaque_region) == 1)
+    {
+      cairo_region_get_rectangle (surface->opaque_region, 0, &rect);
+
+      if (rect.x == 0 &&
+          rect.y == 0 &&
+          rect.width == surface->width &&
+          rect.height == surface->height)
+        return FALSE;
+    }
+
+  /* If any update_area rectangle overlaps our transparent
+   * regions, then we need to clear the area.
+   */
+  n_rects = cairo_region_num_rectangles (update_area);
+  for (guint i = 0; i < n_rects; i++)
+    {
+      cairo_region_get_rectangle (update_area, i, &rect);
+      if (cairo_region_contains_rectangle (surface->opaque_region, &rect) != CAIRO_REGION_OVERLAP_IN)
+        return TRUE;
+    }
+
+  return FALSE;
+}
+
 static void
 gsk_gl_renderer_render (GskRenderer          *renderer,
                         GskRenderNode        *root,
@@ -198,6 +257,7 @@ gsk_gl_renderer_render (GskRenderer          *renderer,
   graphene_rect_t viewport;
   GskGLRenderJob *job;
   GdkSurface *surface;
+  gboolean clear_framebuffer;
   float scale_factor;
 
   g_assert (GSK_IS_GL_RENDERER (renderer));
@@ -219,9 +279,10 @@ gsk_gl_renderer_render (GskRenderer          *renderer,
 
   /* Must be called *AFTER* gdk_draw_context_begin_frame() */
   render_region = get_render_region (surface, self->context);
+  clear_framebuffer = update_area_requires_clear (surface, render_region);
 
   gsk_gl_driver_begin_frame (self->driver, self->command_queue);
-  job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0);
+  job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0, clear_framebuffer);
 #ifdef G_ENABLE_DEBUG
   if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
     gsk_gl_render_job_set_debug_fallback (job, TRUE);
@@ -268,7 +329,7 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
                                           &render_target))
     {
       gsk_gl_driver_begin_frame (self->driver, self->command_queue);
-      job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id);
+      job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
 #ifdef G_ENABLE_DEBUG
       if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
         gsk_gl_render_job_set_debug_fallback (job, TRUE);
diff --git a/gsk/gl/gskglrenderjob.c b/gsk/gl/gskglrenderjob.c
index 0efa8ae108..65b5adf84d 100644
--- a/gsk/gl/gskglrenderjob.c
+++ b/gsk/gl/gskglrenderjob.c
@@ -163,6 +163,11 @@ struct _GskGLRenderJob
   /* If we should be rendering red zones over fallback nodes */
   guint debug_fallback : 1;
 
+  /* In some cases we might want to avoid clearing the framebuffer
+   * because we're going to render over the existing contents.
+   */
+  guint clear_framebuffer : 1;
+
   /* Format we want to use for intermediate textures, determined by
    * looking at the format of the framebuffer we are rendering on.
    */
@@ -4083,7 +4088,8 @@ gsk_gl_render_job_render (GskGLRenderJob *job,
   start_time = GDK_PROFILER_CURRENT_TIME;
   gdk_gl_context_push_debug_group (job->command_queue->context, "Building command queue");
   gsk_gl_command_queue_bind_framebuffer (job->command_queue, job->framebuffer);
-  gsk_gl_command_queue_clear (job->command_queue, 0, &job->viewport);
+  if (job->clear_framebuffer)
+    gsk_gl_command_queue_clear (job->command_queue, 0, &job->viewport);
   gsk_gl_render_job_visit_node (job, root);
   gdk_gl_context_pop_debug_group (job->command_queue->context);
   gdk_profiler_add_mark (start_time, GDK_PROFILER_CURRENT_TIME-start_time, "Build GL command queue", "");
@@ -4145,7 +4151,8 @@ gsk_gl_render_job_new (GskGLDriver           *driver,
                        const graphene_rect_t *viewport,
                        float                  scale_factor,
                        const cairo_region_t  *region,
-                       guint                  framebuffer)
+                       guint                  framebuffer,
+                       gboolean               clear_framebuffer)
 {
   const graphene_rect_t *clip_rect = viewport;
   graphene_rect_t transformed_extents;
@@ -4161,6 +4168,7 @@ gsk_gl_render_job_new (GskGLDriver           *driver,
   job->clip = g_array_sized_new (FALSE, FALSE, sizeof (GskGLRenderClip), 16);
   job->modelview = g_array_sized_new (FALSE, FALSE, sizeof (GskGLRenderModelview), 16);
   job->framebuffer = framebuffer;
+  job->clear_framebuffer = !!clear_framebuffer;
   job->offset_x = 0;
   job->offset_y = 0;
   job->scale_x = scale_factor;
diff --git a/gsk/gl/gskglrenderjobprivate.h b/gsk/gl/gskglrenderjobprivate.h
index 4e92b1b40c..3b92215d3a 100644
--- a/gsk/gl/gskglrenderjobprivate.h
+++ b/gsk/gl/gskglrenderjobprivate.h
@@ -27,7 +27,8 @@ GskGLRenderJob *gsk_gl_render_job_new                (GskGLDriver           *dri
                                                       const graphene_rect_t *viewport,
                                                       float                  scale_factor,
                                                       const cairo_region_t  *region,
-                                                      guint                  framebuffer);
+                                                      guint                  framebuffer,
+                                                      gboolean               clear_framebuffer);
 void            gsk_gl_render_job_free               (GskGLRenderJob        *job);
 void            gsk_gl_render_job_render             (GskGLRenderJob        *job,
                                                       GskRenderNode         *root);


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