[mutter] cogl/pipeline/vertend/glsl: Move out unit test to its own file
- From: Marge Bot <marge-bot src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] cogl/pipeline/vertend/glsl: Move out unit test to its own file
- Date: Mon, 8 Aug 2022 22:13:13 +0000 (UTC)
commit 30daad4da584cd178f435acf371f053744953db0
Author: Jonas Ã…dahl <jadahl gmail com>
Date: Fri Aug 5 11:48:18 2022 +0200
cogl/pipeline/vertend/glsl: Move out unit test to its own file
Fix a memory leak while at it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2555>
.../driver/gl/cogl-pipeline-vertend-glsl-private.h | 5 ++
cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl.c | 67 +++------------------
src/tests/cogl/unit/meson.build | 1 +
src/tests/cogl/unit/test-pipeline-vertend-glsl.c | 70 ++++++++++++++++++++++
4 files changed, 84 insertions(+), 59 deletions(-)
---
diff --git a/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl-private.h
b/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl-private.h
index 4bd3823d02..8260311caa 100644
--- a/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl-private.h
+++ b/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl-private.h
@@ -36,10 +36,15 @@
#include "cogl-pipeline-private.h"
+typedef struct _CoglPipelineVertendShaderState CoglPipelineVertendShaderState;
+
extern const CoglPipelineVertend _cogl_pipeline_glsl_vertend;
GLuint
_cogl_pipeline_vertend_glsl_get_shader (CoglPipeline *pipeline);
+COGL_EXPORT_TEST
+CoglPipelineVertendShaderState * cogl_pipeline_vertend_glsl_get_shader_state (CoglPipeline *pipeline);
+
#endif /* __COGL_PIPELINE_VERTEND_GLSL_PRIVATE_H */
diff --git a/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
b/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
index efc3dfaeac..527eadeb36 100644
--- a/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
+++ b/cogl/cogl/driver/gl/cogl-pipeline-vertend-glsl.c
@@ -35,8 +35,6 @@
#include <string.h>
-#include <test-fixtures/test-unit.h>
-
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "driver/gl/cogl-util-gl-private.h"
@@ -51,7 +49,7 @@
const CoglPipelineVertend _cogl_pipeline_glsl_vertend;
-typedef struct
+struct _CoglPipelineVertendShaderState
{
unsigned int ref_count;
@@ -59,7 +57,7 @@ typedef struct
GString *header, *source;
CoglPipelineCacheEntry *cache_entry;
-} CoglPipelineVertendShaderState;
+};
static CoglUserDataKey shader_state_key;
@@ -81,6 +79,12 @@ get_shader_state (CoglPipeline *pipeline)
return cogl_object_get_user_data (COGL_OBJECT (pipeline), &shader_state_key);
}
+CoglPipelineVertendShaderState *
+cogl_pipeline_vertend_glsl_get_shader_state (CoglPipeline *pipeline)
+{
+ return get_shader_state (pipeline);
+}
+
static void
destroy_shader_state (void *user_data,
void *instance)
@@ -737,58 +741,3 @@ const CoglPipelineVertend _cogl_pipeline_glsl_vertend =
_cogl_pipeline_vertend_glsl_pre_change_notify,
_cogl_pipeline_vertend_glsl_layer_pre_change_notify
};
-
-UNIT_TEST (check_point_size_shader,
- 0 /* no requirements */,
- 0 /* no failure cases */)
-{
- CoglPipeline *pipelines[4];
- CoglPipelineVertendShaderState *shader_states[G_N_ELEMENTS (pipelines)];
- int i;
-
- /* Default pipeline with zero point size */
- pipelines[0] = cogl_pipeline_new (test_ctx);
-
- /* Point size 1 */
- pipelines[1] = cogl_pipeline_new (test_ctx);
- cogl_pipeline_set_point_size (pipelines[1], 1.0f);
-
- /* Point size 2 */
- pipelines[2] = cogl_pipeline_new (test_ctx);
- cogl_pipeline_set_point_size (pipelines[2], 2.0f);
-
- /* Same as the first pipeline, but reached by restoring the old
- * state from a copy */
- pipelines[3] = cogl_pipeline_copy (pipelines[1]);
- cogl_pipeline_set_point_size (pipelines[3], 0.0f);
-
- /* Draw something with all of the pipelines to make sure their state
- * is flushed */
- for (i = 0; i < G_N_ELEMENTS (pipelines); i++)
- cogl_framebuffer_draw_rectangle (test_fb,
- pipelines[i],
- 0.0f, 0.0f,
- 10.0f, 10.0f);
- cogl_framebuffer_finish (test_fb);
-
- /* Get all of the shader states. These might be NULL if the driver
- * is not using GLSL */
- for (i = 0; i < G_N_ELEMENTS (pipelines); i++)
- shader_states[i] = get_shader_state (pipelines[i]);
-
- /* If the first two pipelines are using GLSL then they should have
- * the same shader unless there is no builtin uniform for the point
- * size */
- if (shader_states[0])
- {
- g_assert (shader_states[0] != shader_states[1]);
- }
-
- /* The second and third pipelines should always have the same shader
- * state because only toggling between zero and non-zero should
- * change the shader */
- g_assert (shader_states[1] == shader_states[2]);
-
- /* The fourth pipeline should be exactly the same as the first */
- g_assert (shader_states[0] == shader_states[3]);
-}
diff --git a/src/tests/cogl/unit/meson.build b/src/tests/cogl/unit/meson.build
index 2a3216bee1..d17346ee1c 100644
--- a/src/tests/cogl/unit/meson.build
+++ b/src/tests/cogl/unit/meson.build
@@ -7,6 +7,7 @@ cogl_unit_tests = [
['test-pipeline-state-known-failure', false, all_variants],
['test-pipeline-state', true, all_variants],
['test-pipeline-glsl', true, all_variants],
+ ['test-pipeline-vertend-glsl', true, all_variants],
]
test_env = environment()
diff --git a/src/tests/cogl/unit/test-pipeline-vertend-glsl.c
b/src/tests/cogl/unit/test-pipeline-vertend-glsl.c
new file mode 100644
index 0000000000..7f0ff59b2e
--- /dev/null
+++ b/src/tests/cogl/unit/test-pipeline-vertend-glsl.c
@@ -0,0 +1,70 @@
+#include "cogl-config.h"
+
+#include "cogl/cogl.h"
+#include "cogl/driver/gl/cogl-pipeline-vertend-glsl-private.h"
+#include "tests/cogl-test-utils.h"
+
+static void
+test_pipeline_vertend_glsl_point_size_shader (void)
+{
+ CoglPipeline *pipelines[4];
+ CoglPipelineVertendShaderState *shader_states[G_N_ELEMENTS (pipelines)];
+ int i;
+
+ /* Default pipeline with zero point size */
+ pipelines[0] = cogl_pipeline_new (test_ctx);
+
+ /* Point size 1 */
+ pipelines[1] = cogl_pipeline_new (test_ctx);
+ cogl_pipeline_set_point_size (pipelines[1], 1.0f);
+
+ /* Point size 2 */
+ pipelines[2] = cogl_pipeline_new (test_ctx);
+ cogl_pipeline_set_point_size (pipelines[2], 2.0f);
+
+ /* Same as the first pipeline, but reached by restoring the old
+ * state from a copy */
+ pipelines[3] = cogl_pipeline_copy (pipelines[1]);
+ cogl_pipeline_set_point_size (pipelines[3], 0.0f);
+
+ /* Draw something with all of the pipelines to make sure their state
+ * is flushed */
+ for (i = 0; i < G_N_ELEMENTS (pipelines); i++)
+ {
+ cogl_framebuffer_draw_rectangle (test_fb,
+ pipelines[i],
+ 0.0f, 0.0f,
+ 10.0f, 10.0f);
+ }
+ cogl_framebuffer_finish (test_fb);
+
+ /* Get all of the shader states. These might be NULL if the driver
+ * is not using GLSL */
+ for (i = 0; i < G_N_ELEMENTS (pipelines); i++)
+ {
+ shader_states[i] =
+ cogl_pipeline_vertend_glsl_get_shader_state (pipelines[i]);
+ }
+
+ /* If the first two pipelines are using GLSL then they should have
+ * the same shader unless there is no builtin uniform for the point
+ * size */
+ if (shader_states[0])
+ g_assert (shader_states[0] != shader_states[1]);
+
+ /* The second and third pipelines should always have the same shader
+ * state because only toggling between zero and non-zero should
+ * change the shader */
+ g_assert (shader_states[1] == shader_states[2]);
+
+ /* The fourth pipeline should be exactly the same as the first */
+ g_assert (shader_states[0] == shader_states[3]);
+
+ for (i = 0; i < G_N_ELEMENTS (pipelines); i++)
+ cogl_object_unref (pipelines[i]);
+}
+
+COGL_TEST_SUITE (
+ g_test_add_func ("/pipeline/vertend/glsl/point-size-shader",
+ test_pipeline_vertend_glsl_point_size_shader);
+)
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