[gtk/wip.win32.fixes: 8/9] GDK/Win32: Re-enable libANGLE GLES to work
- From: Chun-wei Fan <fanchunwei src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip.win32.fixes: 8/9] GDK/Win32: Re-enable libANGLE GLES to work
- Date: Mon, 25 Apr 2022 02:14:34 +0000 (UTC)
commit 9b6b06e61888c5c88f39810026c6f91f8a5d4971
Author: Chun-wei Fan <fanchunwei src gnome org>
Date: Fri Mar 25 17:59:28 2022 +0800
GDK/Win32: Re-enable libANGLE GLES to work
For libANGLE on Windows, it only supports GLES but not proper desktop GL,
so check whether we are using a libANGLE EGL implementation and enforce
that we only allow the GLES API set if so before we realize the context.
gdk/win32/gdkdisplay-win32.c | 36 ++++++++++++++++++++++++------------
gdk/win32/gdkdisplay-win32.h | 1 +
gdk/win32/gdkglcontext-win32-egl.c | 16 ++++++++++++++++
3 files changed, 41 insertions(+), 12 deletions(-)
---
diff --git a/gdk/win32/gdkdisplay-win32.c b/gdk/win32/gdkdisplay-win32.c
index a544bf3827..2c9951bbd5 100644
--- a/gdk/win32/gdkdisplay-win32.c
+++ b/gdk/win32/gdkdisplay-win32.c
@@ -1181,6 +1181,7 @@ gdk_win32_display_init_gl (GdkDisplay *display,
{
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
HDC init_gl_hdc = NULL;
+ GdkGLContext *ctx = NULL;
if (display_win32->dummy_context_wgl.hdc == NULL)
display_win32->dummy_context_wgl.hdc = GetDC (display_win32->hwnd);
@@ -1205,39 +1206,50 @@ gdk_win32_display_init_gl (GdkDisplay *display,
FALSE,
error))
{
- return g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
- "display", display,
- NULL);
+ ctx = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
+ "display", display,
+ NULL);
}
else
g_clear_error (error);
}
#endif
- if (gdk_win32_display_init_wgl (display, error))
+ if (ctx == NULL && gdk_win32_display_init_wgl (display, error))
{
- return g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_WGL,
- "display", display,
- NULL);
+ ctx = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_WGL,
+ "display", display,
+ NULL);
}
#ifdef HAVE_EGL
g_clear_error (error);
- if (gdk_display_init_egl (display,
+ if (ctx == NULL &&
+ gdk_display_init_egl (display,
EGL_PLATFORM_ANGLE_ANGLE,
init_gl_hdc,
TRUE,
error))
{
- return g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
- "display", display,
- NULL);
+ ctx = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT_EGL,
+ "display", display,
+ NULL);
}
+
+ if (ctx != NULL && GDK_IS_WIN32_GL_CONTEXT_EGL (ctx))
+ {
+ EGLDisplay egl_disp = gdk_display_get_egl_display (display);
+ const char *angle_str = "ANGLE ";
+
+ display_win32->is_angle = strncmp (angle_str,
+ eglQueryString (egl_disp, EGL_VENDOR),
+ strlen (angle_str));
+ }
#endif
- return NULL;
+ return ctx;
}
/**
diff --git a/gdk/win32/gdkdisplay-win32.h b/gdk/win32/gdkdisplay-win32.h
index 19f11e5f9f..fde060b3e7 100644
--- a/gdk/win32/gdkdisplay-win32.h
+++ b/gdk/win32/gdkdisplay-win32.h
@@ -139,6 +139,7 @@ struct _GdkWin32Display
guint hasEglKHRCreateContext : 1;
guint hasEglSurfacelessContext : 1;
EGLint egl_min_swap_interval;
+ guint is_angle : 1;
#endif
/* HiDPI Items */
diff --git a/gdk/win32/gdkglcontext-win32-egl.c b/gdk/win32/gdkglcontext-win32-egl.c
index e953bd9e13..761eae1802 100644
--- a/gdk/win32/gdkglcontext-win32-egl.c
+++ b/gdk/win32/gdkglcontext-win32-egl.c
@@ -124,6 +124,21 @@ gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context,
GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context,
prefers_high_depth, update_area);
}
+static GdkGLAPI
+gdk_win32_gl_context_egl_realize (GdkGLContext *context,
+ GError **error)
+{
+ GdkDisplay *display =
+ gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
+ GdkGLContextClass *klass =
+ GDK_GL_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class);
+
+ if (GDK_WIN32_DISPLAY (display)->is_angle)
+ gdk_gl_context_set_allowed_apis (context, GDK_GL_API_GLES);
+
+ return klass->realize (context, error);
+}
+
static void
gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
{
@@ -131,6 +146,7 @@ gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass)
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
context_class->backend_type = GDK_GL_EGL;
+ context_class->realize = gdk_win32_gl_context_egl_realize;
draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame;
draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame;
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