[gnome-shell/wip/carlosg/osk-updates: 15/25] keyboard: Handle OSK level changes on button release
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/carlosg/osk-updates: 15/25] keyboard: Handle OSK level changes on button release
- Date: Fri, 22 Apr 2022 21:55:29 +0000 (UTC)
commit 364095c7303193ae0e419169f07418fc6294de76
Author: Carlos Garnacho <carlosg gnome org>
Date: Fri Apr 15 19:47:09 2022 +0200
keyboard: Handle OSK level changes on button release
Keep it consistent with the rest of the actions. This also means
the release should be cancelled after long press. Since we used to
hide the button being pressed on modifier changes, and it never
got a paired release, this also fixes spurious long-press signals
being emitted on pointers.
js/ui/keyboard.js | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
---
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index f14fbf7d19..7cd9e8815a 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -1499,14 +1499,6 @@ var Keyboard = GObject.registerClass({
if (!this._latched)
this._setActiveLayer(0);
});
- button.connect('pressed', () => {
- if (key.action === 'levelSwitch') {
- this._setActiveLayer(key.level);
- this._setLatched (
- key.level === 1 &&
- key.iconName === 'keyboard-caps-lock-symbolic');
- }
- });
button.connect('released', () => {
if (key.action === 'hide')
this.close();
@@ -1514,6 +1506,14 @@ var Keyboard = GObject.registerClass({
this._popupLanguageMenu(button);
else if (key.action === 'emoji')
this._toggleEmoji();
+ else if (!this._longPressed && key.action === 'levelSwitch') {
+ this._setActiveLayer(key.level);
+ this._setLatched(
+ key.level === 1 &&
+ key.iconName === 'keyboard-caps-lock-symbolic');
+ }
+
+ this._longPressed = null;
});
if (key.action === 'levelSwitch' &&
@@ -1521,7 +1521,9 @@ var Keyboard = GObject.registerClass({
layout.shiftKeys.push(button);
if (key.level === 1) {
button.connect('long-press', () => {
+ this._setActiveLayer(key.level);
this._setLatched(true);
+ this._longPressed = true;
});
}
}
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