[gnome-shell/wip/carlosg/osk-updates: 15/25] keyboard: Handle OSK level changes on button release




commit 364095c7303193ae0e419169f07418fc6294de76
Author: Carlos Garnacho <carlosg gnome org>
Date:   Fri Apr 15 19:47:09 2022 +0200

    keyboard: Handle OSK level changes on button release
    
    Keep it consistent with the rest of the actions. This also means
    the release should be cancelled after long press. Since we used to
    hide the button being pressed on modifier changes, and it never
    got a paired release, this also fixes spurious long-press signals
    being emitted on pointers.

 js/ui/keyboard.js | 18 ++++++++++--------
 1 file changed, 10 insertions(+), 8 deletions(-)
---
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index f14fbf7d19..7cd9e8815a 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -1499,14 +1499,6 @@ var Keyboard = GObject.registerClass({
                 if (!this._latched)
                     this._setActiveLayer(0);
             });
-            button.connect('pressed', () => {
-                if (key.action === 'levelSwitch') {
-                    this._setActiveLayer(key.level);
-                    this._setLatched (
-                        key.level === 1 &&
-                        key.iconName === 'keyboard-caps-lock-symbolic');
-                }
-            });
             button.connect('released', () => {
                 if (key.action === 'hide')
                     this.close();
@@ -1514,6 +1506,14 @@ var Keyboard = GObject.registerClass({
                     this._popupLanguageMenu(button);
                 else if (key.action === 'emoji')
                     this._toggleEmoji();
+                else if (!this._longPressed && key.action === 'levelSwitch') {
+                    this._setActiveLayer(key.level);
+                    this._setLatched(
+                        key.level === 1 &&
+                        key.iconName === 'keyboard-caps-lock-symbolic');
+                }
+
+                this._longPressed = null;
             });
 
             if (key.action === 'levelSwitch' &&
@@ -1521,7 +1521,9 @@ var Keyboard = GObject.registerClass({
                 layout.shiftKeys.push(button);
                 if (key.level === 1) {
                     button.connect('long-press', () => {
+                        this._setActiveLayer(key.level);
                         this._setLatched(true);
+                        this._longPressed = true;
                     });
                 }
             }


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