[gtk/matthiasc/color-profiles: 97/111] ngl: Determine intermediate format




commit 90fb6c27293f1a9e236c2354c26cfc2185d7d181
Author: Matthias Clasen <mclasen redhat com>
Date:   Fri Oct 1 08:48:43 2021 -0400

    ngl: Determine intermediate format
    
    Look at the framebuffer and the rendernode to determine
    what format to use for intermediate textures.
    
    Our preference here is to use fp16, if we have it
    and it makes sense for the framebuffer we're given.

 gsk/ngl/gsknglrenderjob.c | 47 ++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 40 insertions(+), 7 deletions(-)
---
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index ff13fce842..3a5b153aaf 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -164,6 +164,11 @@ struct _GskNglRenderJob
 
   /* If we should be rendering red zones over fallback nodes */
   guint debug_fallback : 1;
+
+  /* Format of the framebuffer we are rendering on, used in
+   * determining the format for intermediate textures
+   */
+  int framebuffer_format;
 };
 
 typedef struct _GskNglRenderOffscreen
@@ -200,6 +205,16 @@ static gboolean gsk_ngl_render_job_visit_node_with_offscreen (GskNglRenderJob
                                                               const GskRenderNode  *node,
                                                               GskNglRenderOffscreen *offscreen);
 
+static inline int
+get_target_format (GskNglRenderJob     *job,
+                   const GskRenderNode *node)
+{
+  if (!gsk_render_node_is_hdr (node))
+    return GL_RGBA8;
+
+  return job->framebuffer_format;
+}
+
 static inline void
 init_full_texture_region (GskNglRenderOffscreen *offscreen)
 {
@@ -1276,7 +1291,7 @@ blur_offscreen (GskNglRenderJob       *job,
   if (!gsk_ngl_driver_create_render_target (job->driver,
                                              MAX (texture_to_blur_width, 1),
                                              MAX (texture_to_blur_height, 1),
-                                             GL_RGBA8,
+                                             job->framebuffer_format,
                                              GL_NEAREST, GL_NEAREST,
                                              &pass1))
     return 0;
@@ -1287,7 +1302,7 @@ blur_offscreen (GskNglRenderJob       *job,
   if (!gsk_ngl_driver_create_render_target (job->driver,
                                              texture_to_blur_width,
                                              texture_to_blur_height,
-                                             GL_RGBA8,
+                                             job->framebuffer_format,
                                              GL_NEAREST, GL_NEAREST,
                                              &pass2))
     return gsk_ngl_driver_release_render_target (job->driver, pass1, FALSE);
@@ -2199,7 +2214,7 @@ gsk_ngl_render_job_visit_blurred_inset_shadow_node (GskNglRenderJob     *job,
 
       if (!gsk_ngl_driver_create_render_target (job->driver,
                                                  texture_width, texture_height,
-                                                 GL_RGBA8,
+                                                 get_target_format (job, node),
                                                  GL_NEAREST, GL_NEAREST,
                                                  &render_target))
         g_assert_not_reached ();
@@ -2470,7 +2485,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob     *job,
 
       gsk_ngl_driver_create_render_target (job->driver,
                                            texture_width, texture_height,
-                                           GL_RGBA8,
+                                           get_target_format (job, node),
                                            GL_NEAREST, GL_NEAREST,
                                            &render_target);
 
@@ -3879,7 +3894,7 @@ gsk_ngl_render_job_visit_node_with_offscreen (GskNglRenderJob       *job,
 
   if (!gsk_ngl_driver_create_render_target (job->driver,
                                              scaled_width, scaled_height,
-                                             GL_RGBA8,
+                                             get_target_format (job, node),
                                              filter, filter,
                                              &render_target))
     g_assert_not_reached ();
@@ -3978,7 +3993,7 @@ gsk_ngl_render_job_render_flipped (GskNglRenderJob *job,
   if (!gsk_ngl_command_queue_create_render_target (job->command_queue,
                                                   MAX (1, job->viewport.size.width),
                                                   MAX (1, job->viewport.size.height),
-                                                  GL_RGBA8,
+                                                  job->framebuffer_format,
                                                   GL_NEAREST, GL_NEAREST,
                                                   &framebuffer_id, &texture_id))
     return;
@@ -4050,7 +4065,7 @@ gsk_ngl_render_job_render (GskNglRenderJob *job,
   gsk_ngl_driver_create_render_target (job->driver,
                                        job->viewport.size.width,
                                        job->viewport.size.height,
-                                       GL_RGBA8,
+                                       job->framebuffer_format,
                                        GL_NEAREST,
                                        GL_NEAREST,
                                        &render_target);
@@ -4098,6 +4113,23 @@ gsk_ngl_render_job_set_debug_fallback (GskNglRenderJob *job,
   job->debug_fallback = !!debug_fallback;
 }
 
+static int
+get_framebuffer_format (guint framebuffer)
+{
+  int type, size;
+
+  glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
+  glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,  GL_COLOR_ATTACHMENT0, 
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, &type);
+  glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,  GL_COLOR_ATTACHMENT0, 
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &size);
+
+  if (type == GL_FLOAT && size == 32)
+    return GL_RGBA32F;
+  else if (size > 8)
+    return GL_RGBA16F;
+  else
+    return GL_RGBA8;
+}
+
 GskNglRenderJob *
 gsk_ngl_render_job_new (GskNglDriver          *driver,
                         const graphene_rect_t *viewport,
@@ -4124,6 +4156,7 @@ gsk_ngl_render_job_new (GskNglDriver          *driver,
   job->scale_x = scale_factor;
   job->scale_y = scale_factor;
   job->viewport = *viewport;
+  job->framebuffer_format = get_framebuffer_format (framebuffer);
 
   gsk_ngl_render_job_set_alpha (job, 1.0f);
   gsk_ngl_render_job_set_projection_from_rect (job, viewport, NULL);


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