[gnome-shell/wip/carlosg/grabs-pt2: 6/9] dnd: Use Clutter.grab() for DnD grab
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/carlosg/grabs-pt2: 6/9] dnd: Use Clutter.grab() for DnD grab
- Date: Mon, 22 Nov 2021 17:19:27 +0000 (UTC)
commit c1a1a8682a9504d45c84d6b7609402f0cfe9a1f2
Author: Carlos Garnacho <carlosg gnome org>
Date: Thu Nov 18 00:41:20 2021 +0100
dnd: Use Clutter.grab() for DnD grab
We still listen to an specific device or touch sequence, but we
don't grab it specifically.
js/ui/dnd.js | 12 +++---------
1 file changed, 3 insertions(+), 9 deletions(-)
---
diff --git a/js/ui/dnd.js b/js/ui/dnd.js
index cefde6f603..e61b69363c 100644
--- a/js/ui/dnd.js
+++ b/js/ui/dnd.js
@@ -165,11 +165,7 @@ var _Draggable = class _Draggable {
}
_grabDevice(actor, pointer, touchSequence) {
- if (touchSequence)
- pointer.sequence_grab(touchSequence, actor);
- else if (pointer)
- pointer.grab(actor);
-
+ this._grab = Clutter.grab(global.stage, actor);
this._grabbedDevice = pointer;
this._touchSequence = touchSequence;
@@ -188,11 +184,9 @@ var _Draggable = class _Draggable {
this._capturedEventId = 0;
}
- if (this._touchSequence)
- this._grabbedDevice.sequence_ungrab(this._touchSequence);
- else
- this._grabbedDevice.ungrab();
+ Clutter.ungrab(this._grab);
+ this._grab = null;
this._touchSequence = null;
this._grabbedDevice = null;
}
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